Originally posted by skallagrigg
Also - and perhaps niavely - does absolutely everything about a game have to be around economics?
In a perfect world, no, but we live in a world that is far and away not perfect, and the sad reality of the fact is, most games developers are driven by the need to make money, and the best way of doing that is by getting product out the door, having to hold back product to make further changes, some of which might come at the expense of say features a regular gamer would use, would only eat into their budgets and profits.
Look at it this way, you have two driving games, one that is adapted for disabled people , with a whole new set of graphics/controls etc etc, BUT, to do that we had to drop a number of tracks/vehicles from our game, because these extra disabled only features, that would in fact only be there for a minority group, eat into our available disc space that we pack the game on and delay release by 3 months while we add them in.
Game two, similar game, but has no disabled features, but on the other hand does feautre tons of vehciles/track and is released a good 3 months before game one.
Which one do you think will sell, and which company do you think will make the quick profit?
Sadly it all comes down to simple economics, and what I've described above is of course fictional, but you can see where I'm coming from right?
By the way, interesting web site you have there