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#1 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Seems there is one line drawing bug which I had forgotten about.
Diagonal lines don't seem to get clipped into the view window correctly, because there is noticable slowdown with lines spanning huge coordinates. E.g. Set render mode, line width=100, Superscope, n=2, draw lines. If you use the following for per point: x=(i*2-1)*100000;y=0; There is no noticable slowdown (this is a horizontal line). If we change it to: x=(i*2-1)*100000;y=i; however (which is almost 100% the same in the visible area), the preset is slowed down a lot. This is annoying for line-heavy scopes because you have to include some basic clipping into the code. |
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#2 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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After a night of AVSing I've come to the conclusion that this version is a LOT more unstable than 2.6.
Crashes have happened when: - Adding a new component to a preset - Starting to play music in winamp - Changing code around In all cases, AVS attempts to read from an almost-nullpointer (i.e. probably a nullpointer to a struct/object that is being used). Unlike AVS2.6's code crashes, after this happens it's impossible to save the preset by moving the 'this program has performed an illegal operation...' box away and using the AVS editor dialog before clicking 'close'. The editor *is* still responsive to mouse/keyb events, but saving causes a hang and after restarting AVS it turns out the save did not happen at all. |
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#3 |
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Major Dude
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w00t
Finaly,a ray of light in the dark room of AVS...sounds soooo Danielle Steele like
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#4 | |
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Junior Member
Join Date: Apr 2001
Posts: 43
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1- not for what i have in mind
2- you dont understand what i mean at all. when the screen is drawn it often displays 2 frames seperated by a horizontal 'tear' because it doesnt sync or double-buffer, 'wait for refresh' doesnt seem to have any effect at all. i know a lot of you guys like using fullscreen mode which DOES doublebuffer but i like to tweak presets while they are running. Quote:
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#5 |
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Forum King
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The new APE 'SDK' is great, the ability to access the global registers and use 'evallib' is great.. its a shame that there is no documentation or example of adding 'evallib' to an APE. The lazy half of me made an ape to demonstrate how you can use code in a SSC or DM to 'send' an ape values via a global register. This could be a good alternative to including a messy code box on a 3D ape, when you could infact send ox,oy,oz,rx,ry,rz vars through global registers to synch the APE rendered object with superscopes and DMs and such.
Maybe everyone already noticed.. but I think that this is probably the best thing about this version of AVS, making APE more powerful will help make AVS much better in the long term than anything else. Contents of zip file: ape.avs avstut00.ape Don't go about using this APE for anything, or distributing it. |
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#6 | ||
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Senior Member
Join Date: Dec 2001
Location: .fi
Posts: 155
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Quote:
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#7 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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deamn, i loved that button!
yes for teh great next button Phi = (1+sqrt(5))/2 |
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#8 | |
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Senior Member
Join Date: Nov 2002
Location: California, USA
Posts: 124
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Quote:
PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE!!!!!!!!!!!!!! (see sig for reason)
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#9 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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List of 3 minor and most probably easy to sort peeves:
#1: The above quote #2: The ability to put already inserted components into empty effect lists without adding another component first #3: Alphabetically organised menus. PLEASE. It's incredibly hard to find things sometimes, not to mention the whole, when packs are released and the presets have numbers starting their names but are all in a messed up order.
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#10 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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#2 can be done already (if i understand you correctly). Just drag the effect to the little plus or minus sign next to the empty efect list.
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#11 |
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Major Dude
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Wiser : 2274 is nothing...
5702 on C:\ and 3191 on D:\, not checked for doubles or nonAVS .avs files. 8893 total, 7000-8000 if checked for doubles. Long live packrats. I don't really think double menus would be of much help... Subfoldering is more than enough for now, trust me. [soon to leave, sirs] |
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#12 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Ahh, never realised that before. Still, it would be nice if it were clearer.
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#13 |
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Forum King
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Yea, I just realized that after I released AVSP1.75 (which told you how to open up a brand new effect list to put something in it)...silly me
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#14 | |
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Senior Member
Join Date: Nov 2002
Location: California, USA
Posts: 124
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Quote:
eek*thud* |
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#15 |
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Major Dude
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#3: Alphabetically organised menus. PLEASE. It's incredibly hard to find things sometimes, not to mention the whole, when packs are released and the presets have numbers starting their names but are all in a messed up order.
only happens in w98, not in xp batman |
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#16 |
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Forum King
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Yes well XP sucks dick and nobody cares about it montana
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#17 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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I am in XP, it still does it, and yes, XP does suck momentous balls.
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#18 |
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Forum King
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XP is better than some operating systems. *cough* Windows ME *cough*
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#19 |
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Forum King
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really, what IS so great about being *only* second worst?
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#20 |
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Senior Member
Join Date: May 2003
Posts: 101
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1> The new gettime() function may be realy useful to replace the t var =)
But I still don't get how to use it - whatz the start_time for?.. 2> The Color Mod is so great, just way cool, this is the best improvement I've seen! 3> It's a bit hard to have *Frame* above *Beat* in SSC - I got sooo used to the old style... If you could get *beat* back to it's position... 4> Undo/Redo is a great idea also! ---- There are *lots* of pleasant details in the new AVS, if you could kill all bugs this'll be a nice AVS v.3 RC
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#21 |
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Major Dude
Join Date: May 2001
Location: somewhere else
Posts: 1,286
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1. The starttime is basically an offset for the timer. The higher the start_time, the lower the starting number.
2. no comment 3. Use a resource hacker (search download.com) if you want to edit that. 4. no comment powered by C₈H₁₀N₄O₂ |
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