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#1 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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wireframe
This is something i wanted to do for a while, but just couldn't be arsed. I did it over the last few days though, although i did most of it today, then lost all i did, then did it again. Which to say the least, was a monstrous pain in the arse. There is a stupid ammount of scopes but i finally got the hang of a few techniques and put this together. Disable the unique tone at the end for a different look.
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#3 |
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Senior Member
Join Date: Aug 2002
Location: USA
Posts: 158
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Very cool scope and DM work. The only bad thing is the color scheme, which is too simplistic IMO (with or without the UT). That shouldn't be too hard to tweak compared to all the scopes.
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#4 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Man, you just can't get away from Starbug, can you?
![]() Maybe some variation in the buildings to spice things up. And what are the rays comming off of starbug to the buildings? Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#5 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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That's where the lines poke out when they go behind the viewpoint and where i couldn't be bothere going through all those scopes and tweaking the colour.
![]() I think i will change the shape of some of the buildings, it requires recoding the movement of them though, i've tried to think of ways to turn but to no avail. I doubt that'll happen anythime soon.
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#6 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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Nice job, though indeed some variation in the buildings would be nice. And for the final version, you should get rid of the lines coming out the ...thing. Overal nice preset
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#7 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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I fucking hate those lines. Been arseing about with the colour coding for about an hour and still the lines are appearing.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH i'm done...
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#8 |
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Major Dude
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Heheheh, we all hate those lines...
The key is to also fade out the points before (after?) the out-of-field-o'-vision points... however you'd do that. [soon to leave, sirs] |
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#9 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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It's my own stupid fault. I was using the below function instead of the above function.
/slaps self around a bit with a large trout finally, i can get on with the other improvements.
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#10 |
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Wildly Confused
(Major Dude) Join Date: Jan 2003
Location: Minnesota
Posts: 1,204
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Wheee! It's Raz's Bug-Mobile!
![]() cool stuff "It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters |
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#11 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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bah... i was planning of doing something similar... but oh well...
Phi = (1+sqrt(5))/2 |
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#12 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Redid the whole thing.
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#13 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 578
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really cool
If you can't say something nice, say something surrealistic. |
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#14 |
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Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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Very nice scope work. That's a lot of stuff to keep synched.
Darn, I can't think of anything to put here. |
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#15 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 578
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hmm the rotation seems kind of buggy... it seems to "snap" by 180 degrees every once in a while
If you can't say something nice, say something surrealistic. |
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#16 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,168
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Heh, i too find it easier to sync a massive ammount of scopes rather than trying to bust my ass and create it in one scope
![]() Good work, i too was/am going to do a "ship-travels-through-something" for my ed update
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#17 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Why don't you use skip now for avoiding the lines going to/from the center? Also, your camera snapping has a jump in it. In your case it's easy to avoid: just make sure you subtract one block length when you snap back, instead of setting to 0 or so.
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#18 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,653
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Nice preset, it looks really good.
btw-Nice avatar UnConeD |
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#19 |
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Banned
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Very nice AVS, but, I don't like black & white color.
Generally I don't like black & white AVS. I like colorful works. Nice job. give it happy colors. |
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