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Old 23rd December 2003, 00:31   #1
Raz
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wireframe

This is something i wanted to do for a while, but just couldn't be arsed. I did it over the last few days though, although i did most of it today, then lost all i did, then did it again. Which to say the least, was a monstrous pain in the arse. There is a stupid ammount of scopes but i finally got the hang of a few techniques and put this together. Disable the unique tone at the end for a different look.
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Old 23rd December 2003, 01:28   #2
mikm
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Nice job. Can't wait to see the final version.
Now we just need the turning between buildings

powered by Câ‚‚Hâ‚…OH | eff | aclu
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Old 23rd December 2003, 01:47   #3
Shock Value
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Very cool scope and DM work. The only bad thing is the color scheme, which is too simplistic IMO (with or without the UT). That shouldn't be too hard to tweak compared to all the scopes.
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Old 24th December 2003, 04:55   #4
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Man, you just can't get away from Starbug, can you?

Maybe some variation in the buildings to spice things up. And what are the rays comming off of starbug to the buildings?

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Old 24th December 2003, 15:13   #5
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That's where the lines poke out when they go behind the viewpoint and where i couldn't be bothere going through all those scopes and tweaking the colour.

I think i will change the shape of some of the buildings, it requires recoding the movement of them though, i've tried to think of ways to turn but to no avail. I doubt that'll happen anythime soon.

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Old 24th December 2003, 16:47   #6
Deamon
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Nice job, though indeed some variation in the buildings would be nice. And for the final version, you should get rid of the lines coming out the ...thing. Overal nice preset

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Old 26th December 2003, 00:07   #7
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I fucking hate those lines. Been arseing about with the colour coding for about an hour and still the lines are appearing.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

i'm done...

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Old 26th December 2003, 00:59   #8
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Heheheh, we all hate those lines...

The key is to also fade out the points before (after?) the out-of-field-o'-vision points... however you'd do that.

[soon to leave, sirs]
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Old 26th December 2003, 01:21   #9
Raz
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It's my own stupid fault. I was using the below function instead of the above function.

/slaps self around a bit with a large trout

finally, i can get on with the other improvements.

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Old 26th December 2003, 03:45   #10
Pixelcraft
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Wheee! It's Raz's Bug-Mobile!

cool stuff

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Old 26th December 2003, 09:58   #11
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bah... i was planning of doing something similar... but oh well...

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Old 7th April 2004, 22:45   #12
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Redid the whole thing.
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Old 7th April 2004, 23:14   #13
TomyLobo
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really cool

If you can't say something nice, say something surrealistic.
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Old 8th April 2004, 01:37   #14
hungryskull
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Very nice scope work. That's a lot of stuff to keep synched.

Darn, I can't think of anything to put here.
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Old 8th April 2004, 04:16   #15
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hmm the rotation seems kind of buggy... it seems to "snap" by 180 degrees every once in a while

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Old 8th April 2004, 07:31   #16
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Heh, i too find it easier to sync a massive ammount of scopes rather than trying to bust my ass and create it in one scope

Good work, i too was/am going to do a "ship-travels-through-something" for my ed update

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Old 8th April 2004, 19:51   #17
UnConeD
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Why don't you use skip now for avoiding the lines going to/from the center? Also, your camera snapping has a jump in it. In your case it's easy to avoid: just make sure you subtract one block length when you snap back, instead of setting to 0 or so.

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Old 9th April 2004, 02:09   #18
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Nice preset, it looks really good.

btw-Nice avatar UnConeD
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Old 9th April 2004, 12:18   #19
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Very nice AVS, but, I don't like black & white color.
Generally I don't like black & white AVS.
I like colorful works.
Nice job. give it happy colors.
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