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#1 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,653
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OooOOooOO, particlerr
Made up some particle mumbo-jumbo using megabuf. Made the particles be spheres, gave the spheres independent rotatation and independent colors. Mad w00tness.
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#2 |
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Wildly Confused
(Major Dude) Join Date: Jan 2003
Location: Minnesota
Posts: 1,204
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I'm not seeing anything
"It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters |
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#3 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,653
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(requries AVS2.8.1 with megabuf)
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#4 |
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Fοrum King (AVS Reviewer)
Join Date: Aug 2002
Location: The Netherlands
Posts: 3,785
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Great! But what's the use of SetRenderMode when using linesize?
The particles come too near to (through) the screen though... btw, I think the lines are a bit too thick... |
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#5 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,653
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//;-c
I dont understand what you mean by setrendermode, if you meant(sp) just drawmode, I didn't use it in the preset, if it is something else, please tell me. The problem with the particles coming to near has to do partly with the sphere shape I was using, the particle positions don't usually come close to the scrren, but the radius of the spheres is large enough that it fills in the extra space and then some, my only options were to either make the spheres smaller, move them further away from the screen, or to just blend out the dots that came to close to the screen, I chose(sp) to just blend out the dots that came to close. The lines are think to make the spheres seem more solid, it didn't really work though. |
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#6 |
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Fοrum King (AVS Reviewer)
Join Date: Aug 2002
Location: The Netherlands
Posts: 3,785
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I just meant drawmode, sorry
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