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#81 |
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Nothing to say...
Join Date: Sep 2000
Location: UK
Posts: 23,020
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This one specifically....
http://forums.winamp.com/showthread....31#post1952831 |
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#82 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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yeah, that would be the one...
sounds good, let's hope the w.p skin will work again from next version then.. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#83 |
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Ben Allison
Lead Developer Winamp Dev Team Join Date: Jan 2005
Location: Ashburn, VA
Posts: 1,018
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The layer fx bug (not redrawing on colortheme change) is fixed as well.
http://forums.winamp.com/showthread....27#post1920027 Both will show up in the next feature release. |
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#84 |
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Android/UI Development
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thanks! and eq-spline gammagroups? can u fix this too?
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#85 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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eq spline gammagroups??
that should work already, you just set the gammagroups inside the eq spline xml.. <eqvis id="spline" gammagroup="eqspline"/> just like you would in a normal vis.. should work.. Otherwise, I've been away from skinning way too long..
Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#86 |
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Android/UI Development
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hm, is posted somewhere before, too and i didn't get it to work in vortex!
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#87 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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ah yes, this old one:
http://forums.winamp.com/showthread.php?threadid=202753 I honestly can't remember if I ever made a skin with them working or not.. I just supposed I had. Anyways, it seems it might be a bug after all, and if so, it would be ultimate if it was possible to assign <color/> elements to the spline colors, and not just one gammagroup as I mentioned above.. Same goes for the regular vis btw, if that's not already possible (don't think it is).. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#88 |
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Android/UI Development
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for vis it is!
hey you've been away from skinning for a very long time!!
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#89 | |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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Quote:
![]() anyways, good to know atleast the regular vis has it working.. (maybe I've even used it myself and just forgot it.. hehe) Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#90 |
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Major Dude
Join Date: Jan 2006
Location: /\/¯¯¯¯¯\/\ , South-Africa
Posts: 1,026
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2 Bugs in tooltip
Bug I:
Error: PHP Code:
When the right button is pressed, move the mouse a litle litle up - the tooltip will show and when the tooltip is unloaded/"goes away"... DONG! with the error message above. If you can't think of any possible causes for this I will post a skin so you can see it for yourself. Bug II: Error: PHP Code:
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#91 |
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Major Dude
Join Date: Jan 2006
Location: /\/¯¯¯¯¯\/\ , South-Africa
Posts: 1,026
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Bug I Demo skin
Use this demo skin to create bug I.
ClassicPro© v2.01 : This plugin allows you to use cPro skins in Winamp. ClassicPro skins are all SUI skins and loads very quickly. ClassicPro skins is even easier to skin than Winamp Classic skins. A new layout have been added since version 2. |
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#92 |
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Senior Member
Join Date: Jun 2004
Location: Terengganu, Malaysia, Asia, Earth
Posts: 302
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just a curiosity...!
info on the skin tabs (sections)(in preferences) only can access when the skin unzip it that to the folder.... like the winamp skin default! Then it is useless when it is in .wal extension. and what purpose of the preview skin in skin folder... it is something unimplemented features or it is by design!!! adios! The English suffix -logy denotes a field of study or academic discipline. |
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#93 | |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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Quote:
there are no more crashes, and the gradients aren't ugly as hell on resize anymore... However.. If you try the wasabi.player skin linked in the quote, and start resizing a window, you'll see how the right side of the titlebar gradient will start to disappear more and more, and after a while only be shown if you make the width of the window very wide. So, I guess the bug isn't completely fixed after all... Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#94 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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PHP Code:
Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#95 |
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Android/UI Development
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yep, i know!
there are a few otehr functions that don't work, too! 1) extern String System.selectFile(String extlist, String id, String prev_filename); // could be connected to the bug in <wasabi athpicker> object ...2) extern GroupList.scrollToPercent(Int percent); // really need this for my nest skin! AND to the list object: try to add strings in the list addItem() and then enumItem(0) or another number, and debug the string (msgbox or text) sometimes the returned string is buggy! perhaps that's the problem that you don't find your item ![]() AND a lil question what purpose has CfgGroup script object?? |
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#96 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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no, I put real objects in my list, and additem, enumitem, removeitem, getnumitems all work.. it's just finditem that doesn't work..
and the string thing has been well known since early winamp3 days... not that it shouldn't be fixed, ofcourse..
Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#97 |
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Android/UI Development
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AND a lil question what purpose has CfgGroup script object??
can u answer this for me? |
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#98 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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I have no idea, never used it..
However, it looks like it may be a way to either save your own config settings, or perhaps to get system config settings.. Although that area should already be covered with ConfigItems and ConfigAttributes.. But I don't know.. Benski? Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#99 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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PHP Code:
when I try to use it, it behaves exactly like PHP Code:
it's supposed to grey out the command, not check it, or have I missed something?
Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#100 |
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Android/UI Development
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yeah, noticed this one too!
i think this is related to the non wasabi menus, which aren't build dynamic. try to delete your menu each time after getting clicked, and the create it new on showing |
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#101 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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won't work...
I really need a way to disable a command in the menu. I have to use a butt ugly hackish crap way for now, but I really want that disableCommand to work. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#102 |
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Android/UI Development
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PHP Code:
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#103 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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what good will that do me?
I still can't disable the commands I want disabled.. And I don't really wanna remove an item entirely when it's supposed to only be disabled, it can confuse the user into thinking that it won't ever be available. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#104 |
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Android/UI Development
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but you will create a new popup menu each time the button is pressed! so you can determine on the fly if you wanna disable the command! check it out, i'm 80% sure that ot will help you!
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#105 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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yea, well, thing is, I have multiple checks that could all trigger a command to be disabled, so if I use addcommand and disable it right from the get go, it will create a new disabled item for each triggered check.
so I might end up with like 5 items of the same thing.. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#106 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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modern viz bug
the new vis setting
PHP Code:
PHP Code:
just compare with classic skins and see for your selves.. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#107 |
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Android/UI Development
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plague can u bosh me the script (include only button and menu if the rest is secret, and rename the menu commands to disable1 etc., if it is opensourece then of course bosh me the full script)
i will have a try ( martin.deimos [at] gmx [dot] de ) |
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#108 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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edit: posted about the wrong thing, below is the correct..
no I don't wanna send the script, it's super duper secret at the moment.. thanks anyways.. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#109 |
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Android/UI Development
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hehe, i've won! it works!
see below! |
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#110 |
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Android/UI Development
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ah, and here
http://forums.skinconsortium.com/vie...r=asc&start=60 (somewhere in the middle) is explained how adding gammagroups to eqvis works! |
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#111 | |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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Quote:
for example, I'm using the same menu on multiple objects, and depending on which object and what circumstances, some commands should or should not be disabled. the problem is that if a command is disabled on one object, it will be disabled on the next object aswell, despite the fact that it shouldn't be. and even weirder, if for some reason all commands in the menu should be disabled for one object, the menu cease to pop up at all on the other objects! theese are some of the problems that I cannot seem to shake, when doing the menu this way. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#112 | ||
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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Quote:
Quote:
Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#113 |
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Android/UI Development
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sorry, didn't want to search - had to run
![]() bsck to menu: am i right you have let's say 5 buttons which the same menu but want different checks / disables? ehy not create a XUI object for this button? then every button has it's own script. and if you want to disable items on more then one button set PrivateInts |
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#114 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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xuiobjects won't work because of other issues...
![]() I don't wanna give too much away, but let's just say it's very complicated. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#115 |
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Android/UI Development
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k, i only wanted to help you.
It's your decission if you accept help or not ![]() In my early days as skinner i thought that i would never release any of my source scripts - but now due to my work with skinconsortium i have a different oppinion! |
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#116 |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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<slider> bugs
seems there are some bugs with the <slider> object, depending on which action you have on it and what orientation the slider is.
for example: PHP Code:
What happens is that they all start at 0, and only climb up. The EQ sliders are supposed to go from -20 DB to 20 DB, but in horizontal mode, they go from 0 DB to 40 DB. setting high="128" and low="-128" won't help. PHP Code:
Everything is fine except that at the center, the thumb disappears and it says it's at 200% left, but the sound is clearly centered. Other than that, everything's fine, it can go from 100% left to 100% right, no problem. It's only the center that's screwed up.. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#117 |
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Major Dude
Join Date: Oct 2003
Location: Netherlands
Posts: 1,416
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That balance thumb thing is known: http://forums.winamp.com/showthread....47#post1792347
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#118 |
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Major Dude
Join Date: Jan 2006
Location: /\/¯¯¯¯¯\/\ , South-Africa
Posts: 1,026
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If someone dont know what these slider problems is they can download BugAmp. BugAmp contains a few other demo bugs as well.
BugAmp ClassicPro© v2.01 : This plugin allows you to use cPro skins in Winamp. ClassicPro skins are all SUI skins and loads very quickly. ClassicPro skins is even easier to skin than Winamp Classic skins. A new layout have been added since version 2. |
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#119 | |
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f(caffeine){
return wasabi; } (Forum King) Join Date: Jul 2001
Location: Sweden
Posts: 3,962
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Quote:
So it's been known for a year and still not solved? Anyways, the EQ slider thing hasn't been known before, and I bet they're related.. Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin Opal Redemption | X-Slant | wa2skin.wac | Wasabi Wiki | WASD | /j #wasabi | Breed 011101110110000101110011011000010110001001101001 |
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#120 | ||
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Major Dude
Join Date: Jan 2006
Location: /\/¯¯¯¯¯\/\ , South-Africa
Posts: 1,026
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Quote:
For example. I usually do my menus like this: PHP Code:
visM1 = new PopupMenu; you wont... Quote:
ClassicPro© v2.01 : This plugin allows you to use cPro skins in Winamp. ClassicPro skins are all SUI skins and loads very quickly. ClassicPro skins is even easier to skin than Winamp Classic skins. A new layout have been added since version 2. |
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