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#1 |
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Senior Member
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atten: Redi - bug in beta shapes.
It seems that the inclusion of the tex capture function is causing textured shapes to only update their texture every other frame, instead of every frame.
Take a look at this test preset. When the shape turns on textured, notice how far in the color from the waveform bleeds in 1.04 vs in beta, in 1.04 it makes it twice as far. Also if you watch the preset in beta with the menus up the frame goes way down and you can actually notice it updating only ever other frame if you decrease the tex_zoom value. Eo.S. |
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#2 |
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Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 520
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ya i know about that, caused by the way i set up the tex update, it sets the current frame to 1st shape, 1shape to second and so on, biggest problem is that shape 4 is set to current frame. i cant figure out how to copy the texture insted of switch it, since MD uses pointers to textures....
Blah! |
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