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#1 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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Shipwreak Beta 6 update
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#2 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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seems the last two are broken. Don't know how that happened, but if you turn texture wrap off it fixes them.
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#3 |
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Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 520
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dude these are sweet!! try turning on wrap on the y axis, i'll post a quick remix shortly.. along with some more glowstick remixs, i made the path change dynamicly...
Blah! |
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#4 |
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Member
Join Date: Feb 2006
Location: South Africa
Posts: 79
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Cool!
Here is a slight remix |
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#5 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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Cool. I played with these a little more.
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#6 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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damit, these seem broken also :/ WTF?
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#7 |
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Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 520
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i've been having a wierd problem with my glowstick remixes, it says error in wave 2 perframe.. i deleted the whole per frame and it still gave an error, wtf. even coppied wave 1 into wave 2 and it still didnt work, yet it was actualy "working" IE; doing what i told it to...
humm i never checked this but when MD reports an error does it correct for the array index(0-3 insted of 1-4) mabye my problem is really in wave 3... sorry about ranting on there, just got to work Blah! |
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#8 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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Eh, you're rants are fine.
Yea, that's a problem. It does it in shapes also. I think what's happening is it's got some garbage characters it's not displaying. I think this because it always seems to happen in shape and waveform code that has had other code previously in it, that has been deleted. I think studio music found at one point some way to get around it. But it might have been making and ENTIRELY new preset in and copying and pasting EACH element individually. (I.e. per frame, per pixel ect) Attached is a preset that does that in the shape code. Only does it in shapes and waveforms per frame code (That I've seen) |
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#9 |
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Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 520
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ok i know i said i'd do it awhile ago, but hey, shit happens right? anyway here is a few shipwreck remixes, and my latest and greatest glowstick remix, the path is always changing! also a shifter remix of pullulate(wicked!)
Blah! |
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#10 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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shit like forgetting to post what you where talking about?
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#11 |
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Member
Join Date: Jan 2006
Posts: 80
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Hehehe, I guess he dont call himself redi for nothing
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#12 |
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Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 520
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(hangs head)
Blah! |
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#13 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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I like the shifter remix!
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#14 |
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Member
Join Date: Feb 2006
Location: South Africa
Posts: 79
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Mmmmm I seem to get per frame code errors with all the wicked glowsticks remixes, is anyone else getting this?
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#15 |
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Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 520
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ya i get it to, but theres no error, i've scaned the code, recopyed it from wave 1, checked the file in notepad, no errors.... if you can find it please tell me where it is...
i think it might have something to do with having too much code in one of the sections or something, the error allways seems to appear when i'm editing the per-frame code for the preset, not the wave... like theres no error, i edit something compleatly unrealated, and the error appears... i've tryed deleting all the code in most of the indvidual per- spots with no luck in erradicating the error once it appears... only way i could get rid of it was to start over at an earlyer version and work my way back up. still havent found out exactly where its comming from... but still it looks cool anyway right? Blah! |
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#16 |
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Member
Join Date: Feb 2006
Location: South Africa
Posts: 79
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Dam, wish I could help you. I had a look, the code seems perfect.
I read somewhere that milkdrop has a max of 30 custom variables (version 1.04) could you have exceeded this number? What does mb = sound(x,y) do? I didn’t know there was such a function. The populate remix is very cool. |
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#17 |
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Major Dude
Join Date: Nov 2003
Posts: 979
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sound(Lower Hertz Frequency/10,Higher Hertz Frequency/10) Makes a new band like bass mid and treb but it defineable.
Pretty cool. I've just been using it more recently. Human hearing goes up to about 22khz. |
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#18 |
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Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 520
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well i upped the 30 var limit in my first update, been upping it a little since the... i actuly dont know how many uservars are available, havent counted in a while... but when you go over it doesnt give an error, it just doesnt work, or works weird. like the first vars defined will work, but the last ones wont... if that makes sense
Blah! |
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