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Old 12th May 2006, 11:06   #1
ryan
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This place is so quiet it echos.

What happened to everyone?
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Old 12th May 2006, 15:19   #2
redi jedi
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i guess my megar updates arent enough to keep peoples interist, phat+eos still post presets, shifter sometimes too!

anyway its good to see you around!! nice to know you havent fallen off the end of the world


edit: oh and not to be bothersom, but i have some questions about the inter working of MD, i'm pretty sure i rember reading that you didnt write the evallib but i have some questions about that as well, i've had some ideas cooking, wondering if there feaseable

Blah!

Last edited by redi jedi; 12th May 2006 at 16:54.
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Old 17th May 2006, 23:05   #3
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I'm still making presets. It's just I have soooooo many other programs now... Milkdrop to me is just kinda like that old girlfriend you just can't stop fuc'in even when you gots a new ho... Nice and comfy, knows you well and doesn't mind if the excuse to play with her is a 4 dollar cup of coffee. (Shhhh... don't tell Eo.S...)

Don't be too hard on you're self Redi, I think most people just moved on because they had more ideas in newer programs.

Maybe there will be a resurgence of new authors, but if there isn't don't take it personally.

I have some new screenshot of new beta presets up at athenananda.livejournal.com I'll be posting them after I do visuals at a party this weekend. (I want to be the first to use them...)

oh yea, and most of the newer presets are in the dev forum
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Old 18th May 2006, 01:01   #4
redi jedi
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those look like some sweet ass presets!!!
ya i figure with all the other visulations available out there today, and no ground-breaking additions to milkdop(mine where all pretty simple, and non-noticable by end-users) that people just got bored, i'd make more updates but i've got a few projects going on, and i'm not even sure its worth my time, especialy with nullsoft releasing a newer version(1.04d) with out building on my previous work, or giving me there soruce(or releasing it at all for that matter, as far as i know anyway) for me to incoroprate.... i'm still thinking about doing a compleate rewrite of the frame cycle to incoroprate more multi threading and mabye some shaders

Blah!
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Old 18th May 2006, 02:41   #5
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Screw em then. We're just making there app better looking for free. It's kinda like 'maybe these are the kindsa things that make it so you can't stay afloat, just maybe?'... I mean if the next version winamp had all new milkdrop presets (all at the calibre of those new screenshots) with keyboard responsive commands (each preset respond differently like a trippy video game), responding better to the music, and written for modern video cards.... That could attract a large amount of people to there app. from a lot of different demographics. But I guess you can't make mind numbingly blow you're brains out easy business decisions for people...

I'm sure they would retort with either stability issues or 'you just don't under stand all the idiosyncrasies or the buessness varables' or something of that nature...

O well I digress.

I think you should talk to the project M people about shaders and milkdrop.

I will pimp out any new additions you decide to make. I'm waiting
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Old 18th May 2006, 05:00   #6
redi jedi
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ya, you'd think that since i'm helping them out they'ed help me out a little, shit if only so i can/will keep helping them... i'm upset with devlopment in a project that has 4 diffrent strains of the same program with diffrent features/fixs (1.04b(ryan's last), 1.04c/d, 1.04+multimon fix, and my 1.05beta6) i dont want to add any new features till its all one project, and i dont have the source to two of those so i cant do it myself ither....

oh and i left a post on the forums for projectM on sourceforge, informing them of my updates, never got a reply. i have thought about playing with there proggy now that theres a windows version...

Blah!
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Old 18th May 2006, 09:07   #7
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Quote:
Originally posted by redi jedi
edit: oh and not to be bothersom, but i have some questions about the inter working of MD, i'm pretty sure i rember reading that you didnt write the evallib but i have some questions about that as well, i've had some ideas cooking, wondering if there feaseable
Just in case you didn't know the ryan posting above is not Ryan Geiss.

The evallib is based on the AVS one from many years ago. What do you want to know about it?

I'll see if I can get the source for 1.04d.

I think we could get 1.05 into the WA distro. Stability would be key though. Before recommending/demanding that it be included. I thought that as it was still a beta then it wasn’t ready for a “proper” release.

Nice presets Phat, I actually did a few for one of the betas a few months back but forgot to post. I'll hunt them down.

"Rules are for the guidance of wisemen and the obedience of fools"

Visuals - MilkDrop www.milkdrop.co.uk
New Visuals - Morphyre www.Morphyre.com
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Old 18th May 2006, 09:52   #8
redi jedi
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pardon me for being dumb, seems to be a common theme

i dont think 1.05 is ready yet, at least needs to have 1.04d in it, as well as the multimon "fix", and i'd like for it to actualy look better or have some tangable diffrence(still cooking up images in custom shapes)

about evallib:
if my understanding is correct(pretty sure it is) than during a function call lets say:
func(a,b);
lets say a is a variable, but b is an expression (5+sin(time), for instance) the result of the expresson b is what is sent to the inside of the function right?

i'm trying to figure out how to make loops/arrays and was thinking of using function calls to handle an array in memory, but if the above is true(pretty sure it is) then that will be a bit of a task... i was hoping to use something like loop(count,equations) where hopefully equations could be its own little codehandle that the function would execute count times. and an array(index) that can somehow return and take in a value.... still not sure about the setting a value thing, might have to add another arugment to the function and return a 1 if nothings broken(ie: worked=array(index,value), or mabye loop(count,array(count,value)), that could be fun...

Blah!
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Old 18th May 2006, 20:06   #9
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Your efforts are still greatly apreciated redi and phat/eos/shifter, at least by me and my friends and you can see by the ammount of dl's many more, Hope you guys keep it growing

And I wouldn't short change what you did to MD it is very noticable.

Being quite in here maybe also do the the season its spring summer coming soon love is in the air and all that

For that matter its quite on most VIS scenes atm.
Dont let it get you down.

Cheer's
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Old 18th May 2006, 20:19   #10
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I think he means the things he has done doesn't directly change what existing presets look like. Redi is making tools for us to have more options while writing presets. Basically unless you get into the code menus it doesn't look much different. (Until you see new presets made with said betas ect)

Thanks Rova.
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Old 19th May 2006, 03:45   #11
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we would at least need quite a few more presets before i think it would be worth making the fuss over, but then again i guess your guy's opinion is > mine, its defently possible that the diffrence is greater than i'm giving it credit for...

i think i have a bunch of remix presets i've done, but have been to lazy to package/post, i'll see if i can find them...


...also i'm getting kind of sick of the whole search through the forums, unzip 50 files crap that we currently have to deal with...
whilest working on some of my other projects i've come accross what maybe a usefull tool for the MD community. if i get my other project working i'll see about using it here, but basicly its a web page that logs into another website and downloads stuff... like .zip files for instance.....
then it will unzip them and do some unrelated stuff, but with the MD "version" i could make it a database of presets that updates from the forums, basicly just comes over and grabs all the zip files in the md section and unzips them into a folder. then people could come to another page and select witch presets they want(most likely all of them) the page will take all the presets that match the user input and zip them up and start the d/l... i suspose at that point it would be pretty easy to implment a rateing/comment system on authors/presets, i think that interactiveness with the authors would increase intrest in MD... wow that got long real quick.

Blah!
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Old 19th May 2006, 20:07   #12
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"we would at least need quite a few more presets before i think it would be worth making the fuss over, but then again i guess your guy's opinion is > mine"

I wouldn't say I valued you're opinion less then mine, or my wife's, or any of the old skoolers at all really. Honestly I trust you're technical dx code knowledge WAY more then mine, all I really do with presets in reality boils down to remixes, color theory, and the application of trigonometric functions for animating variables.

I'd really like to say we should campaign for the beta in the next release in the winamp forums, but seeing as though most of the beta presets are mine, that might just amount to a cognitive bias directly relating to me trying to promote myself.

What might be a better option, is to make a copy of the beta with all keyboard command presets that we know runs well on XBoxes, and handing the X box media player people the link. (cuz I think they'd eat it up) And then using the amount of downloads to 'prove' interest to the winamp people for the next release. As I imagine Rovastar can confirm, I got ALOT of hits for quite some time just because me and Eo.S. where linked to on there message board.

Dude, I've been making some SICK beta presets recently, I'm going to wait till after this gig on the weekend to post them... I'm thinking about writing up an article to go along with them citing the specific animation concepts (mostly from film) that I'm using.
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Old 20th May 2006, 18:05   #13
redi jedi
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i was refering to the users opinion being greater than ours(including you guys, and the other artists), since they dont know whats going on behind the scenes(ie: in the code) if they can tell the diffrence(witch apperently they can) then it may just be ready...

as for xbox, thats a damn good idea.... i could help them add that feature in no time, it was really easy to add(on the order of 5-10 lines of code)

i guess if we could work it out with them(winamp peeps) we could set it up so we have some warning and a little time to crank out some presets(i can "update" old ones pretty quick) so we can show off the new features to newcomers with out them having to download a bunch of crap...

i get prolly 100-150 visits from these forums a month depending on how much is going on, so i know theres still some interist.

cant wait to see those presets!!

Blah!
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Old 30th May 2006, 04:20   #14
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I swim therefore I am

Hello all... no new presents from me
I still exist...
I swim... lol...
I love milkdrop...
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Old 30th May 2006, 06:19   #15
redi jedi
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good to know your still swimming about

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Old 30th May 2006, 06:30   #16
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Cool check out the new beta presets. Shifter taught me this neat trick, looks really cool.

:: on the peripheral edges of your hearing sensation you hear the echoes of a forlorn army screaming "THERE'S NEW OPTIONS WRITE NEW PREZETS DO IT AHHHHH", but it's faint, it might not be there at all...::
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Old 1st June 2006, 15:02   #17
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Woah, I've missed a lot.

I'm going to check out the new betas now.

edit:

The new features have the creative juices flowing.

Last edited by ryan; 1st June 2006 at 15:44.
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Old 6th June 2006, 03:07   #18
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I love milkdrop, beta or no beta, it's all good. SM
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