|
|
#1 |
|
Senior Member
Join Date: Sep 2004
Posts: 168
|
ret = (effects)
ive been playing around with different effects applied to the screen and blended in with ret = lerp
mostly ive used the sampler_seaweed just wondering if any of you have some interesting effects that are done like this within the comp shader basically the method im using is comp shader: original preset code reta = (effect code here) retb = (effect code here) ret = lerp(ret,reta,sin(q20)) ret = lerp(ret,retb,sin(time)) and yes it does cain the cpu :P but it gives some real nice effects |
|
|
|
![]() |
|
|||||||
| Thread Tools | Search this Thread |
| Display Modes | |
|
|