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Old 8th June 2001, 13:12   #1
Krash
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Enjoy the beauty of a sunset over the ocean - with, or without clouds.
The higher the mesh size, the better these look. - on the lowest setting, they look like ass, but crank up the mesh, and you'll swear it's real water.
I'd post screenshots, but my ftp space seems to have disappeared, so you'll just have to have these:

Ocean Sunset.milk :
*******************

[preset00]
fGammaAdj=2.000000
fDecay=0.969000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=6.140000
fWaveScale=3.544921
fWaveSmoothing=0.900000
fWaveParam=-0.180000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.008151
fShader=0.000000
zoom=1.000422
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.850000
wave_g=0.549900
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.150*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.30*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_pixel_1=zoom = zoom + if(below(rad,0.265), -0.03, if(above(y,0.6), (abs(0.001*sin((ang+1.57)*0.674*time)) + 0.001*sin(0.456*time)), -0.2));
per_pixel_2=rot = rot + if(above(y,0.6), if(below(ang,-0.65), if(above(ang,-2.45), 0.2*sin(abs(rad-1)*ang*10*time), 0.1), -0.1), 0);

Ocean Sunset with Clouds.milk :
*******************************

[preset00]
fGammaAdj=2.000000
fDecay=0.969000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=6.140000
fWaveScale=3.544925
fWaveSmoothing=0.900000
fWaveParam=-0.180000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.008151
fShader=1.000000
zoom=1.000422
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.850000
wave_g=0.549900
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.150*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.30*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_pixel_1=zoom = zoom + if(below(rad,0.265), -0.03, if(above(y,0.6), (abs(0.001*sin((ang+1.57)*0.674*time)) + 0.001*sin(0.456*time)), if(below(rad,0.4), -0.03, if(below(y,0.5), 0.01*sin(0.671*rad*ang*time), -0.2))));
per_pixel_2=rot = rot + if(below(y,0.2), 0, if(above(y,0.5), if(below(ang,-0.65), if(above(ang,-2.45), if(above(y,0.6), 0.2*sin(abs(rad-1)*ang*10*time), 0), 0.1), -0.1), if(above(rad,0.4), if(below(ang,1.57), 0.1, -0.1), 0)));
per_pixel_3=sx = sx + if(below(y,0.2), if(above(rad,0.4), 0.1*sin(rad*ang*2.45*time)+0.1, 0), 0);
per_pixel_4=sy = sy + if(below(y,0.2), if(above(rad,0.4), 0.02*sin(rad*ang*3.52*time) +0.02, 0), 0);

Try them - you'll like them.

- Krash


[Edited by Krash on 06-08-2001 at 10:06 AM]
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Old 13th June 2001, 15:50   #2
Thor
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Please just upload the file somewhere
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Old 14th June 2001, 03:32   #3
Krash
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sigh.
lazy, lazy, lazy. Have you not heard of copy and paste?
I'll find some webspace, hang on.

<a href="http://krash.idx.com.au/ocean sunset.milk">Ocean Sunset</a>
<a href="http://krash.idx.com.au/ocean sunset with clouds.milk">Ocean Sunset With Clouds</a>

- Krash
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Old 14th June 2001, 07:12   #4
Thor
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Quote:
Originally posted by Krash
sigh.
lazy, lazy, lazy. Have you not heard of copy and paste?
I'll find some webspace, hang on.

<a href="http://krash.idx.com.au/ocean sunset.milk">Ocean Sunset</a>
<a href="http://krash.idx.com.au/ocean sunset with clouds.milk">Ocean Sunset With Clouds</a>

- Krash
Thanks
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Old 30th June 2001, 16:41   #5
bmelgren
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Ocean sunset effects

You're right. I cranked up the mesh and it becomes a great effect. I like it. Tried working with your per pixel equations to apply it to other areas of the screen, but no joy. Can you help me out with how it works? Thanks
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Old 4th July 2001, 03:08   #6
Krash
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The watery effect? yeah.

I'm pretty sure (hard to remember atm)
that the effect is
zoom = zoom + (abs(0.001*sin((ang+1.57)*0.674*time)) + 0.001*sin(0.456*time));

and

rot = rot + 0.2*sin(abs(rad-1)*ang*10*time);

the rest of the parts in the ocean sunset presets are mainly if statements, to get the different effects at different places.

- Krash
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