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#1 |
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Junior Member
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I don't know if anyone has noticed, but when you open the pulldown menu in the AVS editor, it produces a weird effect in the AVS. Is there a way I can reproduce this effect?
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#2 |
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Banned
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it would help if you could tell us what effect it is first.
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#3 |
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Junior Member
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the effect thats produced isn't an effect thats in the list. its just that when you open the pull-down menu, if you look at the avs, something new happens. i want to know if theres a way to get this effect without opening the menu.
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#4 |
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Banned
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you mean when your pull down menu is up, and avs isnt really reacting to the music??
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#5 |
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Junior Member
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Maybe you could use the custom bmp and bump the skip option all the way up, but the wave detectors would still work. Works just the same as when I use a CD. By the way is there a plug-in or anything that'll make the avs respond to my CD's? or do I have to use the custom bmp all the time.
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#6 |
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Iron Chef
(Reviewer) Join Date: Nov 2000
Location: Winamp Island
Posts: 3,036
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#7 |
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Junior Member
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yeah when it kind of freezes and the avs blends really wierd
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#8 |
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Iron Chef
(Reviewer) Join Date: Nov 2000
Location: Winamp Island
Posts: 3,036
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And it stops responding to the music? No, don't know how to do that other than making a preset that doesn't respond to music anyway.
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#9 | |
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Banned
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Quote:
that would be easy. HAVE NOTHING IN IT!
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#10 |
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Member
Join Date: Feb 2001
Location: down the pub
Posts: 98
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Punkers: in the input section of preferences, make sure the 'sampling' tick box is ticked under 'cd/linein' plugin. then make sure your soundcard is set to record from the cd-audio source, same as any other vis plugin.
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#11 |
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Banned
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yeah but what about people who dont need this plugin?
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#12 |
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Member
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Getting that effect
It seems that when the menu is down, the v variable in the superscope is not updated each frame, but kept at whatever v was on the frame when the menu was pulled down. So attempted a little code (on the superscope) to switch between updating v like normal or keeping v the same:
Init: n=w; t=0 Beat: t=bnot(t) Per Point: x=i*2-1; q=if(t,q,v); y=q*2; Every beat t switches between 0 and 1, and the if statement will determine if q is going to be v (normal) or stay the same. However, on doing this I found that when q is kept the same, it is the same for every point (creating a straight line) rather then when it is v (where v is different for every point). I suppose there would be a way for a ton of if statements for every i in the per point area (such as: va=if(equal(i,0.1),v,va); vb=if(equal(i,0.2),v,vb); vc=if(equal(i,0.3),v,vc); ... then q=if(equal(i,0.1),va,q); q=if(equal(i,0.2),vb,q); q=if(equal(i,0.3),vc,q); ... etc) but, that would slow down the vis a lot, and be really ugly. Too bad there are not tables (like in C and other codes) to hold variables. Good luck. |
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#13 |
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Banned
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i can understand it, but its not my code so i dont want to try it out
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