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Old 29th August 2001, 00:50   #1
unchained
Major Dude
 
Join Date: Jul 2001
Location: richmond, va
Posts: 639
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Another one

Nothing earth breaking, very responsive though:

====================
method acting.milk
====================
[preset00]
fRating=3.000000
fGammaAdj=1.500000
fDecay=0.990000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.320000
fWaveScale=0.745500
fWaveSmoothing=0.600000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=2.216713
fWarpScale=3.857391
fZoomExponent=2.279703
fShader=0.100000
zoom=0.994909
rot=0.159900
cx=0.530000
cy=0.500000
dx=0.000000
dy=0.000000
warp=2.458909
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=1.000000
ob_g=0.900000
ob_b=0.600000
ob_a=0.130000
ib_size=0.005000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.100000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.70*sin(0.276*time) );
per_frame_5=rot = rot + 0.080*( 0.60*sin(0.381*time) + 0.30*sin(0.579*time) );
per_frame_6=cx = cx + 0.110*( 0.60*sin(0.344*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.110*( 0.60*sin(0.313*time) + 0.20*sin(0.223*time) );
per_frame_8=wave_mystery=wave_mystery+.3*sin(time*3.188);
per_frame_9=warp=bass*5;
per_frame_10=ob_a=ob_a+.2*treb;
per_frame_11=ob_r=ob_r+mid;
per_frame_12=ob_g=ob_g+mid;
per_frame_13=ob_b=ob_b+mid;
per_frame_14=sx=.97;
per_frame_15=sy=1.03;
per_frame_16=warp_scale=treb_att;
per_pixel_1=rot=rot-rad*.2+ang*(mid_att*.004);
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