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#1 |
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Major Dude
Join Date: Sep 2001
Location: Southern California
Posts: 857
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Preset
Fluctuation from one of my others. SM
~~~~~~~~~~~~~~~~ Bizarre ~~~~~~~~~~~~~~~~ [preset00] fRating=3.000000 fGammaAdj=1.900000 fVideoEchoZoom=3.200000 fVideoEchoAlpha=1.800000 nVideoEchoOrientation=1 fDecay=0.960000 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=1 bMotionVectorsOn=0 nMotionVectorsX=13 nMotionVectorsY=8 bBrighten=1 bDarken=0 bSolarize=0 fWaveAlpha=1.500000 fWaveScale=1.605000 fWaveSmoothing=0.700000 fWaveParam=0.300000 fModWaveAlphaStart=1.550000 fModWaveAlphaEnd=0.850000 fWarpAnimSpeed=1.000000 fWarpScale=4.853000 fZoomExponent=0.330000 fShader=0.300000 zoom=1.564000 rot=0.500000 cx=0.500000 cy=0.500000 dx=0.100000 dy=0.100000 warp=2.200000 sx=0.500000 sy=1.000000 wave_r=0.300000 wave_g=0.200000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.833*time) + 0.40*sin(1.045*time) ); per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.700*time) + 0.40*sin(0.756*time) ); per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.810*time) + 0.40*sin(0.920*time) ); per_frame_4=decay = decay - 0.02*equal(frame%50,0); per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2.5 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.98+2.6); Last edited by StudioMusic; 30th October 2001 at 03:54. |
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#2 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Do you realise you have a bass threshold equation in there that you're not using? Either do something that uses the bass_thresh variable (a zoom, or a rotation, or make q1=bass thresh and translate it to per_pixel and do something there), or delete the line and save a couple cpu cycles and a couple bytes of memory.
- Krash |
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#3 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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After I took out the video echo, and the texture wrap, That shape that's being formed reminded me of an apple. So I went and made it MORE like an apple. Bass will make it a Red Delicious, and Treble will turn it to a Granny Smith. =]
I don't know whether I'll keep this myself, but getting the colour switching right was worth posting it here. Krash and Studiomusic - Apple [preset00] fRating=3.000000 fGammaAdj=1.900000 fDecay=0.960000 fVideoEchoZoom=3.200000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=3 bAdditiveWaves=1 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=1 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=13 nMotionVectorsY=8 bBrighten=1 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.500000 fWaveScale=0.799700 fWaveSmoothing=0.700000 fWaveParam=0.300000 fModWaveAlphaStart=1.550000 fModWaveAlphaEnd=0.850000 fWarpAnimSpeed=1.000000 fWarpScale=4.853000 fZoomExponent=0.330000 fShader=0.300000 zoom=1.564000 rot=0.500000 cx=0.500000 cy=0.500000 dx=0.100000 dy=0.100000 warp=2.200000 sx=0.500000 sy=1.000000 wave_r=0.000000 wave_g=0.500000 wave_b=0.000000 wave_x=0.350000 wave_y=0.750000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.010000 ib_r=0.770000 ib_g=0.250000 ib_b=0.250000 ib_a=0.010000 per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.7+1); per_frame_2=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.7+1); per_frame_3=swapcolour = above(bass_thresh,treb_thresh*0.93)*2 -1; per_frame_4=red = red + swapcolour*0.05*bass_thresh; per_frame_5=green = green - swapcolour*0.05*treb_thresh; per_frame_6=red = if(above(red,0.5),0.5,if(below(red,0),0,red)); per_frame_7=green = if(above(green,0.5),0.5,if(below(green,0),0,green)); per_frame_8=wave_r = red; per_frame_9=wave_g = green; per_frame_10=decay = decay - 0.02*equal(frame%50,0); |
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#4 |
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Major Dude
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<sniff> Too proud to use MY color swapping code?
C'mon, I don't mind borrowing from wherever I find it. I'm busting my ass on all this "effect engine" code in the hopes that somebody else will use it or (even more hopefully) help me improve it. I'm about at the limits of what I can do with milkdrop without input/inspiration from other people. I'd write my own vis engine, which is what I'd have to do to get all of the effects I want, but I'm just too damn lazy. |
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#5 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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To be honest, I didn't even think about it =]
And to be fair, there's some slight differences. Though I agree it probably would have been faster if I'd borrowed from you =] - Krash |
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