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#1 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Someone want to help me a bit?
I've been slaving over some per_pixel effect stuff, modifying aenema, and I've got it looking really nice.
The only problem, is that it's actually kinda boring to watch, and it needs some musical reactivity. So if Unchained, Rovastar, or anyone else feel like adding some kind of reactivity to this, go right ahead. Otherwise, it's somewhat interesting as it is. ============== Aenema Critter (UNFINISHED!) ============== [preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.980000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=12 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.800000 fWaveScale=0.127200 fWaveSmoothing=0.750000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.100000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.600000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 per_frame_1=warp = 0; per_frame_2=dx = dx - .0005; per_frame_3=dy = dy - .0005; per_frame_4=wave_r = abs(wave_r + 0.1*(sin(time*0.346) + sin(time*1.334))); per_frame_5=wave_g = wave_g + 0.15*(sin(time*0.763) + sin(time*1.231)); per_frame_6=wave_b = wave_b + 0.2*(sin(time*0.695) + sin(time*0.367)); per_frame_7=ob_r = wave_r; per_frame_8=ob_g = wave_b - 0.1; per_frame_9=ob_b = wave_g - 0.1; per_pixel_1=dy = if(below(abs(x-0.5),0.15), if(below(y,0.35), -0.006, if(below(y,0.5), 0.00, if(below(y,0.65), -0.00, 0.006))), 0); per_pixel_2=dy = dy - if(below(y, 0.65), if(above(y, 0.35), 0.1*(y-0.5) + 0.01*sin(x*30+sign(x-0.5)*time*4), 0), 0); per_pixel_3=dx = if(below(abs(y-0.5),0.15), if(below(x,0.35), -0.006, if(below(x,0.5), 0.00, if(below(x,0.65), -0.00, 0.006))), 0); per_pixel_4=dx = dx - if(below(x, 0.65), if(above(x, 0.35), 0.1*(x-0.5) + 0.01*sin(y*30+sign(y-0.5)*time*4), 0), 0); per_pixel_5=zoom = if(below(abs(x-y), 0.05), 1.02, if(below(abs(1 - (x+y)), 0.05), 1.02, zoom)); I gotta run. - Krash |
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#2 |
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Major Dude
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really nice.
Here's two mods, one with some color/border cycling, and then obligatory "I think i'm gonna puke" rave version |
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#3 |
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Moderator
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Here is my first mod of it. Added a little log function for extra zoom.
Nice BTW, Unchained "Rules are for the guidance of wisemen and the obedience of fools" Visuals - MilkDrop www.milkdrop.co.uk New Visuals - Morphyre www.Morphyre.com |
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#4 |
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Major Dude
Join Date: Sep 2001
Location: Southern California
Posts: 857
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simple critter is very nice unchained. I like like. SM
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#5 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Very nice, both of you.
To be honest, I was simply too lazy to do the per_frame stuff myself =] Last edited by Krash; 17th January 2002 at 02:26. |
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#6 |
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Major Dude
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Not a problem. I've kinda lost interest in the per_pixel stuff.
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#7 |
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Major Dude
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Y'know, when I made simple critter, I just slapped in the per_frame code and saved it, then moved on to do some more complicated stuff.
I actually watched it for a while last night, and I've got to say it's one of the best overall presets I've seen posted. Damn we're smooth, Krash.
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