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#1 |
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Junior Member
Join Date: May 2002
Location: Germany
Posts: 18
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Presenting: several Presets
Hello!
I have made some presets. I am not good at mathematic formulations, so many effects are borrowed from other presets (mostly bass_thresh) or were created by error and trial. That way around. None of these are direct mods of other people's presets, though. I think. ![]() Problem: The presets were created with the help of a Matrox G400 and later a GeForce3, both of which have the irritating color bleaching syndrome. I countered this by messing up the color values real good. Giving the Wave color values greater than 1 or 2 at least made it colorful... but this leads to messy results on graphic cards that don't bleach the colors. This means that most of my presets only look as intended on 'faulty' graphic cards. Some may indeed look terrible on 'good' graphic cards. Well well... that's a good excuse for me at least. http://keepsake.de/AderrasiPresets1.zip There. Comments, please!
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#2 |
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Moderator
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97 presets!!!!!
You are only allowed to post pack of over 100 on this forum! Only joking. ![]() Eek you have been busy. ![]() It late and I have only look at a few of them a-c or something but there is some nice stuff here. I like the barcode one and a few others actually just from the few that I have seen. I will write a more detailed answer tomorrow. Colour seem mostly ok for me. 1 thing I have noticed thou is that you have on many presets stuff in the per_pixel code that can go in the per frame code. e.g Candy AVain, Cellaular dungeon, etc. (For these all stuff can go in the per_pixel It does speed thing up a bit so it is best all round. From Ryan's notes...... "So, here's a maxim to write on the wall: "If a per-pixel equation doesn't use at least one of the variables { x, y, rad, ang }, then it should be actually be a per-frame equation." " NOt that he actually followed that mind you as I found a whole heap that needed to be changed. ![]() We all have done it but it is good to get into the habit early on. Top stuff though I will study them in more detail tommorow. And hopefully give more detailed comments for you. But there is some really nice stuff here. I will enjoy looking at them.ANyway welcome to milkdrop forums. I am sure you will become a decent member to the forums. ![]() I presume you have been to www.milkdrop.co.uk for all the presets and read the authoring guide, etc. If not go there if you have been there was the guide helpful or not. Rovastar "Rules are for the guidance of wisemen and the obedience of fools" Visuals - MilkDrop www.milkdrop.co.uk New Visuals - Morphyre www.Morphyre.com |
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#3 |
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Moderator
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After further viewing I confirm that there are many in here that I like.
A few of my favorites: Barcode of Honour, Engine of Sound, Causesway of dreams, Diseased BadBass Pulsar, Water dreaming of Fish, and with the World Cup coming up First Aid will go down great in clubs over here. ![]() ![]() I will be doing some mods of some of your preset later no doubt. "Rules are for the guidance of wisemen and the obedience of fools" Visuals - MilkDrop www.milkdrop.co.uk New Visuals - Morphyre www.Morphyre.com |
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#4 |
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Major Dude
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These are VERY impressive, there's at least 20 I will definitely keep straight off, plus a lot of others that could do with a few small changes (colour cycling and so on). But overall I think that most of them are very well done.
I can't believe you posted so many! 97! That is excellent... and for a newcomer your standard is really high, there's a lot of very cool and original effects in this pack. I give this a definite Very well done for someone "not good at mathematic formulations" The only suggestion I can make is go easy on the invert / solarise, and watch out for ones with high decay levels or other complicated effects that really lower the framerate.... plus maybe try for a few more colours. Apart from that, I am a big fan. Well done.
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#5 | |
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Moderator
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Quote:
Actually the decay value has no effect on the speed but the high gamma values do. A lot.Also it is probably best to keep the gamma as whole numbers. (i.e. if a preset has a gamma in the range 2.01-2.3, try knocking it down to 2) See http://forums.winamp.com/showthread.php?threadid=83986 for more details. This together with the other speed increases I mentioned before will probably make a nice 10-20% speed increase on many of your presets. I don't understand what your problems with the colour is. Any wave colour over 1 is classed as 1. and values below 0 are classed as zero at least I think that is what happens. Post your problem in more detail on the troubleshooting forum. "Rules are for the guidance of wisemen and the obedience of fools" Visuals - MilkDrop www.milkdrop.co.uk New Visuals - Morphyre www.Morphyre.com |
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#6 |
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not fucked, not quite.
(Forum King) |
Oops double post Read below.
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#7 | |
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not fucked, not quite.
(Forum King) |
Quote:
Aderrasi, Very nice for a newcomer alot better than me when i started. I especially like "Barcode of Honor" and "Cause and Effort" I am still looking at them all right now so Il post back when I look at more. -later V - Signiture below. |
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#8 |
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Major Dude
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My eyes are already blinded due to Krash's alleged fireworks preset, and I'm sure that strobe effect has some subliminal message underneath it somewhere.
![]() Having too many inverted presets just damaged my eyes more . I may yet have to buy myself some new eyes on the black market should these bright, flashing presets continue I haven't checked out all of them in detail yet, but as I said in my above post, there's plenty here worth keeping.. well done... |
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#9 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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I agree with Illusion's comment about the filters.
For example, take "First Aid" Looks pretty cool, right? if you turn off all the filters (solarize, invert, and brighten) and guess what? It's still a red cross on a white background, except that now it looks better! Now it's clearer, less stress on the eyes, and it runs faster. Everybody wins! - Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#10 |
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Junior Member
Join Date: May 2002
Posts: 44
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ya i felt the same way ... my eyes were burning after lookin at some of these... i just didnt want to be rude so i didnt reply at all
![]() cut some of that sustain and maybe even brightness and it will benefit all of us
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#11 |
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Major Dude
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Krash, do you also admit that you're part of a devious plot hatched by the optometrists of Newcastle & Adelaide to destroy my eyes with your fireworks preset?
Seriously though, the screenshot does look quite impressive, it looks like a very nice effect... Oh yeah, I did the same to first aid, and it looks a *lot* better.... I will be having a go at a few mods of these in the coming weeks... brighten & darken etc. only seem to slow things down really, I rarely use them. |
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#12 |
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not fucked, not quite.
(Forum King) |
Illusion, are you talking about my preset "Strobe" or another one?
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#13 |
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Junior Member
Join Date: May 2002
Location: Germany
Posts: 18
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Thank you for the feedback and the suggestions, everyone.
Ok... hmm... when I add more colors by the normal way, making them cycle with sin(x*time), the effects are not really spectacular on my graphic card... In fact, I'll have to take this to the Troubleshooting forum... colors aren't the only problem... grrr... Anyway. Yes, mods, good! Heh, I actually forgot I had all those color changing options on in First Aid. So that's why it looked so washed out even with wave_r of 2. |
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#14 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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FYI, the wave_r (and _g and _b) are normalised. That is, wave_r = 2 is the same as wave_r = 1
If you're after brighter colours, you can either modify the baseline that your sin(time) function is working with, or use the colour brighten option (in wave properties). The former option is better, as it gives finer control of the colours (aenema and heatwaves are done in this way) - Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#15 |
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Major Dude
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No, idiot24-7, I was pretending to have a go at Krash, I wasn't really being serious.
And, Aderrasi, have a look at some existing presets, or at one of Krash's tutorials on www.milkdrop.co.uk if you need to understand anything more on colour cycling, I'm sure you'll get the hang of it quickly, you perhaps need to add more complicated equations in there for colours to get it a bit more random, perhaps? You'll see what I mean if you have a look at most of the presets that have been posted here recently. I'm not sure if you know there's a beta out for the new version Aderrasi, if not, it's definitely worth a try... the picture / sprite option is very cool indeed
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#16 |
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Moderator
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Actually Aderrasi may have other (maybe releted) problems with MilkDrop judging by his post in the troubleshoting forum.
"Rules are for the guidance of wisemen and the obedience of fools" Visuals - MilkDrop www.milkdrop.co.uk New Visuals - Morphyre www.Morphyre.com |
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#17 |
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Major Dude
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I'm surprised there's so many issues with Aderrasi's relatively new video card... a GeForce 3 wasn't it? Hmmm...... personally my comp never has any problems, apart from the whole only 16-bit thing...
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#18 |
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Junior Member
Join Date: May 2002
Location: Germany
Posts: 18
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You're right, Krash... I guess I remembered that the wrong way around. Going above 1 doesn't make a difference, but I have to drop values below 0 to get strong colors. To get a brilliant red, I have to set wave_g and wave_b both to -2. -1 has some effect, but -2 the most. I don't think it changes more below -2. Very strange.
More of the technical problems on the techsupport forum, though... |
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#19 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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uhh, unless you've found a bug we didn't know about, wave_r can only be between 0 and 1. Anything below or above this range will just be forced to 0 or 1, respectively.
- Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#20 |
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Junior Member
Join Date: May 2002
Location: Germany
Posts: 18
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Hmhmm... if giving the wave a value below 0 is supposed to have no effect, then this is quite definitely a bug. Graphic card specific or specific to my generally messed up computer.
However, this is the case: Giving the wave color values below 0 has an effect for me, namely that it makes the OTHER colors stronger. -2 blue and -2 green will make the wave very red (even if wave_r is at 0, just a very dark red). If all are -2, it's black. Basically, it seems that my color range is -2 to 1 instead of 0 to 1. Strange strange... |
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#21 |
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Junior Member
Join Date: May 2002
Location: Germany
Posts: 18
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Ok, nevermind about all my problems. Illusion just fixed it, sort of. I had stereo d3 mode always on ticked in the configuration, never expecting that it could do THIS...
Whew. That's over. Yay! |
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