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#1 |
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Registered User
Join Date: May 2002
Location: Can't remember
Posts: 268
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Absolute screamer of a MAKI floating point bug ...
This one has *really* annoyed me, as it's effectively going to stop development on my generalised curved volume slider script until it's fixed.
code: Winamp beta 3 crashes when it attempts to evaluate f4 (and no, before you ask, it isn't a division-by-zero). I've not tried it with the other builds yet, but it's seriously in need of a fix. I mean, adding poncey new Rectangle classes to the new builds is all very well, but when your floating-point code contains a flaw like this, I reckon a bit more work needs to be done on the core language. Can someone else *please* compile this and see what happens to them ? DJG (furious) |
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#2 | |
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Major Dude
Join Date: Oct 2001
Location: At my house in a city in Canada
Posts: 1,336
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Re: Absolute screamer of a MAKI floating point bug ...
Quote:
code: ?? try that see if it works
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#3 |
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Registered User
Join Date: May 2002
Location: Can't remember
Posts: 268
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the plot thickens
That didn't seem to help, but I found something which did: the floating point code itself is fine, but it seems to be the message boxes which are causing it to crash. I dunno whether there's a bug in the floatToString() method, or whether it's just something wrong with the messageboxes, but removing the debugging code seems to do the trick. Which is a bit bizarre. Shrug.
DJG |
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#4 |
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Registered User
Join Date: May 2002
Location: Can't remember
Posts: 268
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floatToString()
Yeah, it seems to be the floatToString() method. This:
code: crashes it, but this: code: ... seems fine. DJG |
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#5 |
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Senior Member
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Yes, floatToString() method chashes Beta 3 in some cases.
Don't know which ones, but it has a bug that chrashes Wa3. I think that it is fixed in later developer releases. |
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