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#1 |
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Major Dude
Join Date: Jan 2001
Location: Left of darkness, Right of light
Posts: 860
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O.K. i've started on a word difinition.
The purpose is for tutorials and skinning of Winamp3 in general to standardize what we know so far. I haven't had time to go over this completely and the end result will be alphabitized and simple. It's for beginner skinners and should be thought of that way. So here is the start.. I would like people to fill in whats not there. And add words you think should be there. You should be able to see what i'm doing by the few examples I've given. Just copy and paste to your post.. Thanx... Winamp3 and skinning terminology. This file is basic definitions. It's purpose is to give the reader a overview of the word meanings relating to Winamp3 and skinning in general. Xml: Extenisble Mark-up Lanugage. Used as the base for the winamp3 abstaction layer. Graphics: PS: Short for Photoshop PSP: Short for Paintshop Pro M file: An uncompiled Maki file Maki File: A compiled M file, also known as a script. Maki Monkey: Someone who knows how to write M files well. XML Hierarchy: Alpha Hierachy: Alpha Transparency: Alpha Blending: Root File: Studio.xnf File: X&Y Coordinates: As pertaining to layout code: X&Y Coordinates: As pertaining to elements code: Elements: Bitmap ID: Group: Group ID: Container: Container ID: Component: Layout: Layout ID: Gamma: Gamma controls: |
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#2 |
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Forum King
Join Date: Mar 2001
Location: irc.tehflap.org/*******
Posts: 3,085
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code: SOrry ran out of time |
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#3 |
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Major Dude
Join Date: Jan 2001
Location: Left of darkness, Right of light
Posts: 860
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Xml: Extenisble Mark-up Lanugage.
Used as the base for the winamp3 abstaction layer. Graphics: PS: Short for Photoshop PSP: Short for Paintshop Pro M file: An uncompiled Maki file Maki File: A compiled M file, also known as a script. source code Maki Monkey: Someone who knows how to write M files well. XML Hierarchy: Alpha Hierachy: Used in alpha blending and determined by the XML hierarchy of layouts. Alpha Transparency: Alpha Blending: The art of blending several graphic files on top of each other with transparency. Root File: skin.xml, this is where the interaction with xml starts Studio.xnf File: the file with all your preferences, positions n everything X&Y Coordinates: As pertaining to layout code: position of the element in the layout, X being distance from the left and Y being Distance from the top X&Y Coordinates: As pertaining to elements code: position of the element in graphics file (.png) Used were more then one graphic is in the same graphic file. Elements: bits of graphics and other stuff that makes a skin Bitmap ID: The identification given a element in the elements file and the id used in layout for said element Group: Group ID: Container: Container ID: Component: Layout: The means by which things are displayed in and on a container Layout ID: Gamma: Gamma controls: |
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#4 |
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Xml: Extenisble Mark-up Lanugage.
Used as the base for the winamp3 abstaction layer. Graphics: PS: Short for Photoshop PSP: Short for Paintshop Pro M file: An uncompiled Maki file Maki File: A compiled M file, also known as a script. source code Maki Monkey: Someone who knows how to write M files well. XML Hierarchy: Alpha Hierachy: Used in alpha blending and determined by the XML hierarchy of layouts. Alpha Transparency: Alpha Blending: The art of blending several graphic files on top of each other with transparency. Root File: skin.xml, this is where the interaction with xml starts Studio.xnf File: the file with all your preferences, positions n everything X&Y Coordinates: As pertaining to layout code: position of the element in the layout, X being distance from the left and Y being Distance from the top X&Y Coordinates: As pertaining to elements code: position of the element in graphics file (.png) Used where more then one single image is in the same graphic file. Elements: source files for skins: bitmaps, fonts, etc. Bitmap ID: The identification given a element in the elements file and the id used in layout for said element Group: A set of objects that can be referred to and manipulated as a whole. First must defined by a <groupdef> tag, then located with a <group> tag. Container: A container is an object that holds multiple related layouts. Component: In global winamp terms, a component is an advanced form of plugin, which can provide nearly any kind of new functionality to the core system. In skinner's terms, a component is the xml identity which represents the interface for the actual component(plugin). Not all components will nessecarily provide an obvious (or any) xml identity (cnv_dshow.wac, for instance) Layout: A special kind of group, which lives directly inside a container. Only one layout in a container can be visible at a time. Gamma: Gamma controls: But I'm feeling much better now. |
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#5 |
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Major Dude
Join Date: Jan 2001
Location: Left of darkness, Right of light
Posts: 860
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Thanks Gonz and namm, I knew at least you guys would come
though for this project.. It's really shaping up now, We need to add more words to it. Thanx again.. Pusher.. |
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#6 |
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Registered User
Join Date: May 2002
Location: Can't remember
Posts: 268
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XML Hierarchy: the manner in which XML tags may be nested within one another to form a hierarchical, recursive 'tree' structure, with parent tags enclosing multiple child tags, which may themselves be parent tags as well.
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#7 |
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Major Dude
Join Date: Jan 2001
Location: Left of darkness, Right of light
Posts: 860
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"BUMP"
I really need this thing to standardize tutorial wording. If anybody can see words that need to be added, Do it ![]() TIA guys.. Thats why I love this forum.... Pusher.. |
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#8 |
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Major Dude
Join Date: Jan 2001
Location: Left of darkness, Right of light
Posts: 860
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*BUMP*
Still near input on this guys. Pusher.. |
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#9 |
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Junior Member
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Graphics: Any bitmapped images that are used to customize the look and feel of a skin. Suggested format for winamp3 is PNG.
Alpha Transparency: The use of a 8bit alpha channel to denote up to 256 different levels of transparency in a PNG file. My description of alpha might be too cryptic for some, but that's how I see it. If anyone else wants to take a stab at it, be my guest. =) - infinil |
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#10 |
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Member
Join Date: Feb 2001
Location: Texasland
Posts: 78
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for more details: http://www.cgsd.com/papers/gamma_intro.html
Gamma is the relative brightness of a pixel. As not all monitors are the same, gamma may often have to be adjusted (or corrected) to make the same image appear the same on different systems. Gamma controls in wa3 allow you to adjust the relative brightness of red, green, and blue individually. This is why skins that want to make use of the gamma controls should be made in grayscale, so any adjustment will take solely the tint applied to it. So really its more like shining a colored light on the skin than it is actually changing the colors used. |
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