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#1 |
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Junior Member
Join Date: Jul 2002
Location: about mhear.
Posts: 5
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ive made a preset that is in the shape of an atom, it has 8 electrons orbiting around the edge of it and they only show up on the beat, but they are always in the same position, and even though i have added this in the per frame box: t=t+0.1+(rand(b))/0.5, they all move the same amount aroun their orbitals.
any assistance in this would be greatly appreciated. |
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#2 |
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Major Dude
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Had you searched the forums? I've answered this to another person...
Rand(b)? omg... Here's the template : Beat : tx1=rand(401)/1000-0.2;ty1=rand(401)/1000-0.2; Frame : tx=tx+tx1;ty=ty+ty1; Pixel : x=(code)+sin(tx);y=(code)+sin(ty); I think that's all... [soon to leave, sirs] |
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#3 |
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Junior Member
Join Date: Jul 2002
Location: about mhear.
Posts: 5
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i see what you mean but tthats not what i wanted, that moves them randomly all over the place, i need them to continue orbiting in a circle, but at random speeds, and directions.
Last edited by PhexTwin; 1st July 2002 at 12:27. |
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#4 |
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Junior Member
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Try this simple method:
beat: q=rand(120) frame: t=t-0.3*below(q,50)-0.5*above(q,40)*below(q,80)+0.7*above(q,70) In the example above you will get five different speeds. If q is greater than 70 then the direction will change. Hope it helps
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#5 |
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Junior Member
Join Date: Jul 2002
Location: about mhear.
Posts: 5
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thanks but i figured it out, i just modified a combination of the vibrating worm and vertiacl bouncing scope and now its direction and speed are compleatly random.
![]() ![]() ![]() but thanks anyway init n=800;t=0; tq=0.1;wt=1;q=0.5 beat tq=(rand(100)/100)*wt; wt=-wt;q=-q frame t=t+q*0.9+tq*0.1;ym=cos(t)/1.9;xm=sin(t)/1.9 point r=(t+i*3.14159*4000+v); x=xm+cos(r)/100; y=ym+sin(r)/100; blue=abs(b);red=0;green=b |
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#6 |
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Junior Member
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Welcome.
I could have told you to search the forums or check the FAQ but I figure it's not that hard to type a few words. If you don't want to help someone out just don't write anything, don't start getting all annoyed about it. Right?Go to AVS Discussion . Perhaps you'll find some useful info there. |
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