I assume you mean "code in AVS" rather than "code in Winamp".
It's easy, but the result is kind of boring... there are lots of more exciting things to do with it.
Note that the sphere I generate is not exactly the same as in the program you specified: points are randomly distributed rather than equally spaced apart. The method I used for generating the unit vectors is rather messy too because I map a cube to a sphere: this results in clustering at the 8 corners (turn up the n value to make this more visible).
To prevent this, add
under the line
in the superscope's point code. This will generate a correct uniform random distribution (though you have less points).