Winamp & SHOUTcast Forums > AVS Unknown variables

 13th December 2001, 00:59 #1 Huskyhush Junior Member   Join Date: Dec 2001 Location: Kansas Posts: 2 Unknown variables Well as looking in other peoples presets I notice variables that I can't recall what they exactly mean. Any help would be great, but if none is given that is fine as well. In the trans movement I have seen a t variable use. t stands for? Superscope I see a lot of unknown variables. I also haven't done math for many years now so I may be a bit rusty. I see the t variable in this one as well. Are the g, b, r, variables short for green, blue, and red? I also see the s variable being used. s stands for? Dynamic movement are the variables the same meaning as in other trans options? I see a c, f, m variables. I can make some guesses or maybe I will have to just mess around and figure them out on my own, but some simple answer can also be an added help. Or maybe if the same variables mean the same thing, a run down of the variables would be awesome. I know many people are confused with these mathematical equations. I don't have the knowledge of all the functions, but if I did and got up my webpage making skills I would love to create a site for all new users, but since I'm not at that level I ask the high end creators to share some info. Thanks
 13th December 2001, 16:41 #2 flatmatt Iron Chef(Reviewer)     Join Date: Nov 2000 Location: Winamp Island Posts: 3,036 These are all variables meaningless to AVS itself, but used for other stuff. You can have almost any variable you want. "monkey" could be a variable. "thechickenthatattackedyourhousewithaflamethrower" could also be a variable.
 14th December 2001, 21:49 #3 deathazre Major Dude   Join Date: Oct 2001 Location: behind the wheel of a Cat service truck Posts: 1,847 superscope default variables: x and y (duh) -1
 14th December 2001, 22:50 #4 UnConeD Whacked Moderator     Join Date: Jun 2001 Posts: 2,104 d = distance :) D is distance of course, but remember that you specify the *source* pixel for a given pixel. If you're given r=0, d=0.5 and you say d=d+0.1, then it means that the pixel at d=0.5 will get the color that's currently at d=0.6... moving inward
 14th December 2001, 23:39 #5 deathazre Major Dude   Join Date: Oct 2001 Location: behind the wheel of a Cat service truck Posts: 1,847 you would think that that would move the pixel at 0.5 to 0.6 though...
 16th April 2002, 22:39 #6 mucks Member     Join Date: Mar 2002 Location: canada/dolbeau city Posts: 86 i got some problems with chara | % & i know what they are standing for (if then or)but i don't know how to make a good synthaxe with it...........i haven't seen yet an avs with those chara integratd in.......can you help me with these Meow
 17th April 2002, 18:59 #7 duo Junior Member     Join Date: Apr 2002 Location: new york Posts: 10 check out one of unconed's dot superscopes :)
 27th April 2002, 20:09 #8 NoSage Junior Member     Join Date: Aug 2001 Location: Channahon Posts: 47 UnConed's "dot superscopes are based on psuedorandum number generators. Go here to learn more about random numbers.here
 28th April 2002, 00:44 #9 UnConeD Whacked Moderator     Join Date: Jun 2001 Posts: 2,104 Whoa, that looks like an excellent paper! Wish I had this when writing mine ... it works ok, but I haven't really tested it for randomness. By the way, here's an explanation of | &: - (a|b) converts a and b to integers and performs a binary OR on them (any bit that is 1 in either a OR b, is 1 in the result). - (a&b) converts a and b to integers and performs a binary AND on them (any bit that is 1 in both a AND b, is 1 in the result). % is the modulus operator. (a%b) calculates the remainder after dividing a by b (both operators are converted to integers first). For example: 14/3 = 4 + 2/3 So, 14 % 3 = 2. 28/5 = 5 + 3/5 So, 28 % 5 = 3 The modulus operator is useful 'wrapping' numbers inside an interval. For example, the value (a % 4) for a ranging from 0 to positive infinity, is always 0,1,2,3,0,1,2,3,0,1,2,3,...
 2nd February 2003, 09:11 #10 cmeeco Junior Member   Join Date: Jan 2003 Posts: 11 no fair, my brain hurts, and im nowhere besides what d does (though i cant figure out how to use it) maybe its not good to study this at 1 in the morining
 2nd February 2003, 13:17 #11 anubis2003 Forum King     Join Date: Dec 2002 Location: middle of somewhere Posts: 5,564 Do not bring up threads that are 8 months old!!! [Over The Monkey] | [My DeviantArt] | [Seti] | [Atmo Digital Design Forums]
 2nd February 2003, 16:18 #12 Jaheckelsafar Major Dude   Join Date: Feb 2002 Location: home Posts: 1,318 There are many discussions in the forum about variables, and most are linked to from the FAQ. Atero's AVS primer is designed to give people a start in SSC and DM programming. Man, people have been touchy about old threads being resurrected lately. Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf
 3rd February 2003, 02:05 #13 dirkdeftly Forum King     Join Date: Jun 2001 Location: Cydonia, Mars Posts: 2,651 *POINTLESSLY* ressurrected. I have no problem with someone digging up an old post to add to it. I DO have a problem with someone bringing up an old post with something like "PlZ xPl4Yn d00dz!!1" "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings
 23rd February 2006, 04:44 #14 examatic Junior Member   Join Date: Nov 2004 Location: Bentonville, AR Posts: 8 there are many AVS-ready variables or variable types that I have noticed in others' works. Such as R01, R02, ..., R50 - Which are 'universal' variables that may be referenced from one superscope after being set in another. Also I seen things like skip, linesize, etc.... If anyone has any extensive knowlege of these and/or more, that would be great.
 23rd February 2006, 09:19 #15 PAK-9 Major Dude     Join Date: Oct 2002 Location: The United Kingdom of Great Britain and Northern Ireland Posts: 1,374 Posting in another 5 year old thread examatic you may want to check out the first FOUR TOPICS RIGHT AT THE TOP OF THE AVS FORUMS http://PAK-9.deviantart.com ...innit
 23rd February 2006, 22:19 #16 JFASI Major Dude     Join Date: Jan 2005 Location: I was hoping you could tell me Posts: 1,350 Holy Carp! I didn't even notice how old this one was! Certified Spam Connoisseur.
 24th February 2006, 09:28 #17 Kar-mAVS Member   Join Date: Jan 2006 Posts: 56 "Such as R01, R02, ..., R50 - Which are 'universal' variables..." Uh, no. The universal variables are reg##,andalso vavailiablefor your syncing needs is gmegabuf(). Skip is a ssc variable that over 0, does not draw the line/dotcurrently being compueted. Linesize is a SSC variable that only works when the SSC it set to lines. It sets the Line Size of the current point with a cap at 225. Come on, that one was obvious
 28th February 2006, 04:31 #18 examatic Junior Member   Join Date: Nov 2004 Location: Bentonville, AR Posts: 8 WOW,It's a good thing there is more help than sarcasm here...
 Winamp & SHOUTcast Forums > AVS Unknown variables