Originally posted by Mr_Nudge
who uses preset movement anyway?
I love movement. Good for making arbitrarily complex raytraces in realtime
(given a small loading time) Also there are other nifty tricks you can do with its per-pixel accuracy which dynamic movement forbids with its terrible resolution. See 'Jheriko - There is no Spoon'.
StevenRoy: I hate to belittle your fantastic discovery, but why not use sw and sh? Counting those pixels is a good idea, but more work (code) for no obvious benefit (to me). I'd also be willing to bet someone has done the counting trick before since it is quite trivial.
BTW: Another good place to 'count pixels' is in a Dynamic Movement, althought the utility is somewhat different: you can 'count' the current position in the grid and use it to access (g)megabuf for whatever reason. (Creating a faster Whittaker solver maybe
Anyway, maybe someone should lock this age-old thread now that the problems are solved and it is outdated?