Winamp & SHOUTcast Forums Skinning/Scripting Tips and Tricks

 21st February 2002, 16:41 #1 will Nullsoft Newbie (Moderator)     Join Date: Mar 2001 Location: Sheffield, England Posts: 5,569 Skinning/Scripting Tips and Tricks This thread is devoted to all those little things that we skinners and scripters find out which are actually very useful. Lets try to suppress the useless posts here pls. I want it all to be good stuff to help noobs. I'll start: Finding out guid's of other components This is if you wanna have buttons for other components. 1) Close wa3, rename studio.xnf to something else 2) open the componet you want to find the guid of 3) put in the top left of the screen 4) close wa3 5) open studio.xnf 6) find something that looks like this:code:
where the value of "rect" begins with "0,0" 7) The code in the curly brackets is the guid. 8) Delete studio.xnf and repeat from 2) for other components. 9) rename the file back to studio.xnf that you renamed in 1) Here are some guids that i have found using this method: Colour controls: guid:{163FF355-9B87-49DE-BD72-EF5EA0C57FDD} Skin Switcher: guid:{0000000A-0078-001E-2878-8C82786EBEC8} Configurification: guid:{ED3CD0D9-5FE5-4C34-AFE9-52E714D4FAA4} Shoutcast server list: guid:{AFF7172F-4E42-4A38-9106-86B610B482EF} Database Explorer: guid:{DED19CA5-0AA6-48AE-8045-9F4975E51253} Using system.getTimeOfDay() System.getTimeOfDay() returns an Int which is the number of milliseconds since midnight to the nearest second To find the hours, minutes and seconds from this, use something like this:code: int time = system.gettimeofday()/1000; int hours = time/3600; int mins = (time/60)-(hours*60); int secs = time - ((hours*3600)+(mins*60)); Everyone else: Please don't let this thread die! Post loads of things like these pls! DO NOT PM ME WITH TECH SUPPORT QUESTIONS
 23rd February 2002, 14:09 #2 will Nullsoft Newbie (Moderator)     Join Date: Mar 2001 Location: Sheffield, England Posts: 5,569 Making Scripts Skinnable This workes by making a content group and putting it inside a standard frame. 1) First open the container tag for examplecode:2) Now define your content groupcode: So that your MAKI file can use your content, we'll add the script herecode:
 23rd February 2002, 15:30 #3 Hollow Major Dude     Join Date: Oct 2001 Location: Baker Lab, Ithaca NY Posts: 1,128 When creating your own containers dont use any names that standard. ie dont name you container "main" and the layout "normal" it will execute fine, but its bad practice. if you do that your cant access the actual main window with that script. Remember commands can do more than they might first appear to be able to do. .resize(x,y,w,h) can be used to move the window around the screen as well as for changing its size. [edited for being blind dumb and doing things the hard way.] The moon is made of cheese. Oh for some tasty moon cheese. www.redtetrahedron.org
 11th March 2002, 15:11 #4 Naamloos Forum King     Join Date: Mar 2001 Location: irc.tehflap.org/******* Posts: 3,085 Gamma Groups open up your elements.xml and add the code below to every element you want to be accesible by the color controls code:gammagroup="Bleh" Now open up in the thinger the gamma controls (3 stripes) and select the group.. Now play with the sliders, and try the checkboxes... when you're done, save it. In the wa3 dir it should say something like themes, and you can manually edit the values there. Copy that file into your skin and you're done
 11th March 2002, 16:58 #5 Hollow Major Dude     Join Date: Oct 2001 Location: Baker Lab, Ithaca NY Posts: 1,128 Also with the gammagproups make sure to include: code:in your gamma-presets file or the user won't be able to load the color presets that they create. The moon is made of cheese. Oh for some tasty moon cheese. www.redtetrahedron.org
 11th March 2002, 23:29 #6 will Nullsoft Newbie (Moderator)     Join Date: Mar 2001 Location: Sheffield, England Posts: 5,569 How do I get my buttons to autorepeat? Check This out DO NOT PM ME WITH TECH SUPPORT QUESTIONS
 13th March 2002, 09:22 #7 will Nullsoft Newbie (Moderator)     Join Date: Mar 2001 Location: Sheffield, England Posts: 5,569 Creating animation strips This gem was orginally posted by Wilba in this thread, and is very, very useful and easy. _____________________________________________________________ Paint Shop Pro/Animation Shop is a wicked combo when it comes to creating a row of frames in a single PNG image. Case 1: You've got N frame images each in its own file. Now you need to assemble them into one file (a row of images) so you can load it into an animated layer. Case 2: You've got two frames and want to apply some funky transition between them, like a clock "swipe" or a fade transition. Case 3: You've got one image you want to rotate and create an animation. Now, here's the cool combo: Using Animation Shop, create the animation you want by loading images into frames. In Case 2, apply some transition. In Case 3, apply some image effect, like rotating. Ultimately, you'll end up with the frames you want in the animation (add/delete as necessary). Now do "Export Frames" -> "To Picture Tube", select "All Frames". Now open this .TUB file in Paint Shop Pro (don't USE the picture tube, just OPEN it). The frame images are all nicely placed in a single row, ready for saving as a PNG file. The beauty of this method is that you can keep individual frames in their own files and then produce the animation bitmap quickly. It also saves a lot of manual cutting/pasting/aligning, as well as doing transition effects for you. Sample file: Something I created in less than 5 minutes using this method. Wilba __________________________________________________________________ Thanks wilba! DO NOT PM ME WITH TECH SUPPORT QUESTIONS
 16th March 2002, 11:52 #8 Naamloos Forum King     Join Date: Mar 2001 Location: irc.tehflap.org/******* Posts: 3,085 Corners on components ok, you want some nice corners on your components like Koalla? Here is the trick Make a black and white map, black for the part that must be transparant and white for what doesnt needs to be cut off Make a new layer with the map as the image add sysregion="-2" to the layer save file and reload Also, make sure you have a background on the group (in standardframe.xml, that's where you're working on) otherwise it doesnt do a thing Good luck!
22nd March 2002, 23:59   #9
Bizzeh
Forum Pirate
Beta Team

Join Date: Oct 2001
Posts: 2,032
Easy Animated Volume/EQ Sliders

No need for fussy stacked up images now... no need for maps.. all you need is each frame defined in XML and 1 or both of these tw2 scripts (xml demos included in zip)
Attached Files
 sliders.zip (8.0 KB, 961 views)

8th April 2002, 11:22   #10
Plague
f(caffeine){
return wasabi;
}
(Forum King)

Join Date: Jul 2001
Location: Sweden
Posts: 3,984
Choose which kind of vis to show (analyzer or oscilliscope) from maki

Wanna limit your skin to just showing one of the standard vis modes and nothing else?
Wanna be able to change the vis mode by clicking on a standard button instead of clicking on the vis itself?

Sometimes there's only one of the built in vis modes that will look good in a skin and compromises are never funny.

With this script you can choose which mode to use and also limit your skin to ONLY that mode if so desired.

It's very simple and requires only a tiny bit on XML modifying.

Here are the only changes neccesary to XML.

code:
<!-- the standard vis, located in Player-Normal.xml and Player-shade.xml -->

<vis
id="vis"
x="20" y="46"
w="72" h="16"
/>

<!-- below are the things you need to add -->

<!-- Put a cover on top of the vis to prevent changing modes,
make it a button instead of a layer to be able to use it for your
very own mode-changing script -->

<button
id="vis-cover"
x="20" y="46"
image="player.vis-cover"
downImage="player.vis-cover"
rectrgn="1"
/>

<!-- the 'player.vis-cover' image is a fully transparent PNG with
the same size as the vis area, w="72" h="16" in this case. -->


and here is the script for it, explaination inside the .m file.

-Plague

 script updated a little with better example and more explainations [/edit]
Attached Files
 vis-toggle.m (1.6 KB, 717 views)

Last edited by Plague; 8th April 2002 at 12:22.

 21st April 2002, 21:49 #11 Hollow Major Dude     Join Date: Oct 2001 Location: Baker Lab, Ithaca NY Posts: 1,128 Want to have a slider that changes depending on the position of the slider? (like the volume, or eq sliders in winamp2.xx)? Well the easiest way to create an slider like this is to create a animated layer png with all of the images you want to display. Place this in the xml where it should go (ie for the proper render order), with ghost="1". then you need to place a slider (volume, seek, eq, etc) on top of that. Then you need to do some maki. What you need to do is catch all of the times that the slider changes, (such as for volume: system.onVolumeChanged(int newvol) then because the values for sliders go from 0 to 255, you want to do this. code:MySlider.onSetPosition(int newpos) { int frame = (newvol*(MySliderBackground.getLength()-1))/255; MySliderBackground.gotoFrame(frame); } this takes the new position, newpos and converts it to a frame number. (newpos/255 = CurrentPercentage; CurrentPercentage*NumberOfFramesInAnimation-1 = the right frame number.) As special cases, for volume, you can use System.onVolumeChanged(int newvol) or for seeking, System.onSeek(int newpos). For anything else, Eq bars included, use onSetPosition(int newpos), as System.onEqBandChanged(int band, int newvalue) does not return a 0-255 value. The moon is made of cheese. Oh for some tasty moon cheese. www.redtetrahedron.org
22nd April 2002, 23:36   #12
skinme!
Forum King

Join Date: Feb 2001
Location: 127.0.0.1 Website: skinme.net
Posts: 3,352
Here's an example of the above for the 10 EQ Bands + PreAmp. Customise it to suit your naming conventions.

And here is an example of the code in player-normal.xml:
code:<groupdef id="window.eq" background="window.eq.bg">

<slider id="eq.bar.1"  x="59" y="10" w="8" h="30"
thumb="eq.bars.thumb" downThumb="eq.bars.thumb"
hoverThumb="eq.bars.thumb" orientation="V" action="EQ_BAND" param="1"/>
<animatedlayer id="eq.anim.1" x="59" y="10" w="8" h="30"
image="eq.bars.anim" framewidth="8" autoreplay="1" ghost="1"/>

<slider id="eq.bar.2"  x="69" y="10" w="8" h="30"
thumb="eq.bars.thumb" downThumb="eq.bars.thumb"
hoverThumb="eq.bars.thumb" orientation="V" action="EQ_BAND" param="2"/>
<animatedlayer id="eq.anim.2" x="69" y="10" w="8" h="30"
image="eq.bars.anim" framewidth="8" autoreplay="1" ghost="1"/>

</groupdef>

<layout id="normal" background="frame.bg">

<group id="window.eq" x="284" y="76" w="209" h="50" move="1" sysregion="1" alpha="255"/>

</layout>

Please note that Bands are numbered 1-10 in PARAM but 0-9 in the M file below. Feel free to change this idiotic act of mine.

somebody fluffed.... smell cleared by Winamprocker
Attached Files
 eqsliders.m (3.1 KB, 614 views)

He had decided to live forever, or die in the attempt
In America - a must see film

 16th May 2002, 09:35 #13 BmmrMPower Senior Member     Join Date: May 2002 Location: TX Posts: 145 Some other guids Here are some of the guids that I have found: {F0816D7B-FFFC-4343-80F2-E8199AA15CC3} = Video {45f3f7c1-a6f3-4ee6-a15e-125e92fc3f8d} = playlist editor {163FF355-9B87-49DE-BD72-EF5EA0C57FDD} = colors {DED13748-0AA6-48AE-8045-9A4975E51253} = classic visualization {ED3CD0D9-5FE5-4C34-AFE9-52E714D4FAA4} = config {DED19CA5-0AA6-48AE-8045-9F4975E51253} = database explorer
 24th May 2002, 03:35 #14 DJGrenola Registered User     Join Date: May 2002 Location: Can't remember Posts: 268 Pluggable MAKI images and animations I originally gave this its own thread, but was advised to stick it in here instead. Suppose you wanted your skin to display a selection of images at random on the visualisation screen, perhaps when idle. You can make this task easier for yourself by using a standard naming convention for the bitmaps and layers of the pictures to be displayed, for example: code:  Then, in the MAKI engine which cycles the pictures, you have code like this: code: #define IDLE_PICTURE_ID_PREFIX "IDLE_PICTURES_" Int numIdlePictures = 0; Timer idleAnimTimer; Layout mainLayout; GuiObject idleAnimPreviousFrame = NULL; System.onScriptLoaded () { // probe Layout object to find number of bitmaps in XML mainLayout = System.getContainer("Main").getLayout("Normal"); while (true) { GuiObject go = mainLayout.getObject (IDLE_PICTURE_ID_PREFIX + integerToString(j)); if (go == NULL) break; numIdlePictures++; // turn off picture initially go.hide(); } IdleAnimTimer = new Timer; IdleAnimTimer.setDelay (1000); IdleAnimTimer.start(); // other stuff ... } // and then the method to change the picture when the timer fires IdleAnimTimer.onTimer() { Int j; for (j=1;j<=numIdlePictures;j++) { GuiObject frame = mainLayout.getObject (IDLE_PICTURE_ID_PREFIX + integerToString(random(numIdlePictures + 1))); frame.show(); if (idleAnimPreviousFrame != NULL) idleAnimPreviousFrame.hide(); idleAnimPreviousFrame = frame; } }  Incidentally, I've not tested that particular example, so don't whine if it doesn't work as expected. You get the idea. The advantage here is that to add more images (or indeed animations, if you want to do it that way) simply requires addition of the and tags within the XML, and requires no changes to, or recompilation of, the MAKI. Indeed it is possible to encourage users to add their own bitmaps to the system by including them in the WAL file, and informing them in the XML of the naming convention required for the layer id. Oh well, I suppose it might be of use to someone other than myself. DJG
25th May 2002, 00:35   #15
Plague
f(caffeine){
return wasabi;
}
(Forum King)

Join Date: Jul 2001
Location: Sweden
Posts: 3,984
Wanna have 2 drawers on the same place?
Wanna switch between those 2 drawers so that when you slide one out, the other will slide in automatically?

Well, I've got a small script for you to do just that.

Just make 2 normal drawers, but with the same coordinates.
Then edit the attached script for your own need.

It's really easy and it looks great!

Have fun!

-Plague
Attached Files
 2drawers-1location.m (3.3 KB, 635 views)

 26th May 2002, 21:52 #16 DJGrenola Registered User     Join Date: May 2002 Location: Can't remember Posts: 268 plan scuppered by MAKI bug OK, so thanks to my discovering a bug in MAKI (see 'Another MAKI bug ? System.getObject()' thread), I should point out that the code I gave you above won't work in its current state, as it cannot detect whether an object exists or not within the Layout object. To make the above code work correctly you'd need to employ the workaround I gave in the thread I just mentioned. Sorry, DJG
 14th June 2002, 17:01 #17 will Nullsoft Newbie (Moderator)     Join Date: Mar 2001 Location: Sheffield, England Posts: 5,569 In case you haven't noticed there is a new xui object in the skinning system (build 477). It is called "rect" and it draws you a rectangle. Heres an example: This draws you a nice filled (as in filled="1") rectange (as in
25th June 2002, 17:55   #18
spleen
Senior Member

Join Date: Feb 2002
Location: Split, Croatia
Posts: 180
Sonique2 Timer

If you've used Sonique2 and you like it's timer style (00:00:00.00),
then use this script.
It requires "songticker" from Default skin, but that can easily be changed.
I recommend that you don't use standard timer font, because the script
needs "." character to work fine. TTF fonts should work fine.

Script itself runs very fast (ThePlague's assistance) and it remembers
"-" state after reload (thanks Gonzotek). If you click songticker, it
changes its mode to a count-down mode, like Winamp does.
Attached Files
 sonique2_timer.m (1.7 KB, 610 views)

 1st July 2002, 21:24 #19 Bizzeh Forum PirateBeta Team     Join Date: Oct 2001 Posts: 2,032 How to use "Wasabi" buttons have you wandered how to use "wasabi" buttons... you know.. the 1s in config and shit like that well instead ofcode:
 3rd July 2002, 08:41 #20 will Nullsoft Newbie (Moderator)     Join Date: Mar 2001 Location: Sheffield, England Posts: 5,569 Making Your Own XUI Objects This is kind of an extention of what bizzy wrote about, but now we're gonna make our own. An xui object is an XML User Interface Object.
21st July 2002, 20:51   #21
Joshuatree
Major Dude

Join Date: Dec 2001
Location: Buffalo NY
Posts: 635
If you liked evil pumpkins gamma generator, but wish it would work with the new builds of winamp, then your in luck. Here is a new version updated (with permission) by me to work with the new builds.
Enjoy
Attached Files
 gamma.zip (22.1 KB, 876 views)

 1st August 2002, 17:11 #22 DJGrenola Registered User     Join Date: May 2002 Location: Can't remember Posts: 268 Curved Slider Engine Curved sliders - the (reasonably) easy way. =) http://forums.winamp.com/showthread....threadid=96439
 2nd August 2002, 07:42 #23 DJGrenola Registered User     Join Date: May 2002 Location: Can't remember Posts: 268 avoiding getObject() NULL errors This is a technique which I use as a matter of course in all skins, and will really speed up debugging. It's basically a version of getObject() which performs automatic NULL-checking, so you never need to accidentally call methods on a NULL GuiObject again. Basically, instead of using getObject(), define a function like so: code: #define SKIN_VERSION "Skin Disease 0.2.4" // ... Function getAndCheck (String objectID, Group source, boolean nullCheck); // ... Function getAndCheck (String objectID, Group source, boolean nullCheck) { if (source == NULL) { if (nullCheck) messageBox (SKIN_VERSION + ": error: source Group is NULL", "", 0, ""); return NULL; } GuiObject go = source.getObject (objectID); if (go == NULL) { if (nullCheck) messageBox (SKIN_VERSION + ": error: attempt to get object " + objectID + " from source object " + source.getId() + " returned NULL", "", 0, ""); return NULL; } return go; }  Now, a call such as: code:Layer l = mainLayout.getObject ("buttons.play"); would become: code:Layer l = getAndCheck ("buttons.play", mainLayout, true); If the object turns out to be NULL, the function will tell you. If you wish to override the null-checking for whatever reason, simply call it with false instead of true as the last parameter. It may also speed things up to define a second function which calls the first one: code: Function getObj (String objectID) { return getAndCheck (objectID, mainLayout, true); }  (assuming you have your main Layout / Group object in global variable mainLayout). Now you can just use: code:Layer l = getObj ("buttons.play"); ... which saves typing, and does the nullchecking for you. Bear in mind also that you can switch the nullchecking off globally if you do it this way, just change true to false in the getObj() definition. DJG
5th August 2002, 21:04   #24
Plague
f(caffeine){
return wasabi;
}
(Forum King)

Join Date: Jul 2001
Location: Sweden
Posts: 3,984
Wanna bring back the old Winamp timer?
[00:00] instead of the new [0:00]

well, I made a script to do just that!

This script is adapted to work without any xml changes at all!
It's also adapted to work with both Shade and Normal timers, it even links them to show the same info (elapsed/remaining)!

It should work without any changes in the default skin, just include it in the xml and it's done!!!

have phun!

(script-code is based on the Sonique2-styled timer script found in this thread, made by Spleen with some help from me)

-Plague
Attached Files
 oldtimer.m (2.1 KB, 645 views)

 9th August 2002, 21:18 #25 Bizzeh Forum PirateBeta Team     Join Date: Oct 2001 Posts: 2,032 2 things... how to dectect if desktop alpha and do stuff acordinglycode:#include #include Class ConfigAttribute ToggleConfigAttribute; Global ToggleConfigAttribute attr_desktopalpha; System.onScriptLoaded() { ConfigItem item; item = Config.getItem("Skins and UI Tweaks"); if (item != NULL) { attr_desktopalpha = item.getAttribute("Enable desktop alpha"); } if(StringToInteger(attr_desktopalpha.getData()) == 1) { //do alpha stuff } else { //do none alpha stuff } } code by plague and a new mute script by mecode:MuteB.onLeftButtonUp(int x, int y) { if (!MSTAT) { if (MOOO) { if (OldVolPos != 0) { setVolume(OldVolPos); MOOO = 0; } else { setVolume(128); MOOO = 0; } } else { OldVolPos = getVolume(); MOOO = 1; setVolume(0); } } else { OldVolPos = getVolume(); MOOO = 1; setVolume(0); MSTAT=0; } } System.onvolumechanged(int newvol) { MSTAT = 1; } Last edited by Bizzeh; 9th August 2002 at 22:38.
 20th August 2002, 03:39 #26 Bizzeh Forum PirateBeta Team     Join Date: Oct 2001 Posts: 2,032 nem... could u put this in tips and tricks or skin love instead of it bein another sticky? just thinkin of how forum looks and the space
20th August 2002, 04:43   #27
Mega Wonder
Junior Member

Join Date: Aug 2002
Posts: 12
Quote:
 Originally posted by Naamloos Gamma Groups open up your elements.xml and add the code below to every element you want to be accesible by the color controls code:gammagroup="Bleh" Now open up in the thinger the gamma controls (3 stripes) and select the group.. Now play with the sliders, and try the checkboxes... when you're done, save it. In the wa3 dir it should say something like themes, and you can manually edit the values there. Copy that file into your skin and you're done
Would that be the dmove-elemente.xml file?

21st August 2002, 19:34   #28
Mega Wonder
Junior Member

Join Date: Aug 2002
Posts: 12
Quote:
 Originally posted by Joshuatree If you liked evil pumpkins gamma generator, but wish it would work with the new builds of winamp, then your in luck. Here is a new version updated (with permission) by me to work with the new builds. Enjoy
Thank you for the awsome tool!

 23rd August 2002, 16:42 #29 Joshuatree Major Dude     Join Date: Dec 2001 Location: Buffalo NY Posts: 635 Your welcome.
 24th August 2002, 09:15 #30 mc^^^^ Forum King     Join Date: Aug 2001 Location: Perth, Australia MSN: mcbriar@ii.net Posts: All your posts are belong to me!!!! Posts: 2,608 little skinning extras dont think you skin is skinned enough? add these little things to truly get everything skinned. Skin winamp icon in Media Library see the little winamp icon next to 'search' in the media library? change this bitmap id's image: code:  default picture is 16x16 pixels. Skin Tooltips here are the elements that change the tooltips look code:  if you want to change the text color aswell, put this in your elements tag: code:  Customise preferences height (a bug in some skins) on some skins i have noticed that the preferences group overlaps the bottom picture of the component window, add this to an elements tag to make its hieght shorter: code:  change nealry any text color or other attribute in winamp3 cant seem to change the text color of something in a window? simply add this inside your elements tag: code:  you can also change shadow color, hieght, width, etc... these are just a few things i have discovered whilst skinning enefex
 29th August 2002, 09:24 #31 simon snowflake Skin Wizard(Forum King)     Join Date: Aug 2000 Location: Gent, Belgium. does anybody know where the toilets are? Posts: 4,636 for adding some space at the end of your thinger (add a clear field so you can scroll a bit further), add rightmargin="xx" to the component bucket or leftmargin="xx" to get spacing at the biginning. code:  don't be a thief of your own life.... : DEXYD - Digitally EXpressing Your Dreams Join the Winamp Enthusiasts Forum - Join the Winamp Skin Love facebook group:
 29th August 2002, 21:48 #32 Joshuatree Major Dude     Join Date: Dec 2001 Location: Buffalo NY Posts: 635 To bad that doesn't work with the song ticker.
6th September 2002, 03:06   #33
cloneemperor
Member

Join Date: Aug 2002
Posts: 55
Quote:
 If you liked evil pumpkins gamma generator, but wish it would work with the new builds of winamp, then your in luck. Here is a new version updated (with permission) by me to work with the new builds.
And can someone explain how to use it please? There was no documentation when I downloaded it.

 6th September 2002, 03:31 #34 Mega Wonder Junior Member   Join Date: Aug 2002 Posts: 12 If i can remember when I did it. Make a new skin, open it up, and copy the code that you DLed onto the file labled skin. Rename that new skin Gamma adjuster and then select it on winamp. Then the gamma adjuster should automatically be open when you select the Gamma-Adjuster skin. Hope I'm right about this one.
 6th September 2002, 20:27 #35 Plague f(caffeine){return wasabi;}(Forum King)     Join Date: Jul 2001 Location: Sweden Posts: 3,984 no you are not right.. 1. download it 2. unzip to the winamp3\scripts but be sure that it has it's own dir, it shouldn't be in the root of winamp3\scripts it should be in winamp3\scripts\gamma (or something) 3. start winamp3 and open preferences 4. goto "Add-Ons/SkinMods" 5. click "Add" and browse to the Winamp3\scripts\gamma dir 6. press ok, and you're done.. -Plague
 6th September 2002, 23:39 #36 Mega Wonder Junior Member   Join Date: Aug 2002 Posts: 12 Welp, I did it wrong then. But it works.
 6th September 2002, 23:56 #37 Plague f(caffeine){return wasabi;}(Forum King)     Join Date: Jul 2001 Location: Sweden Posts: 3,984 yeah, your way works alright.. but it would be a pain in the ass, having to do that procedure for every script downloaded.. especially as there's a built-in function for loading scripts -Plague
 7th September 2002, 00:08 #38 Mega Wonder Junior Member   Join Date: Aug 2002 Posts: 12 True, but I like mine. =P I may change it someday though. =P Thanx for tell'n the other way. ^_^;
 8th September 2002, 04:13 #39 cloneemperor Member     Join Date: Aug 2002 Location: Cardston Alberta Canada Posts: 55 Thanks so much for you're help. I'm on my last couple of steps before my first skin is done, and that's one of them.
1st October 2002, 04:21   #40
drastik
Junior Member

Join Date: Sep 2002
Location: new york city
Posts: 34
Quote:
 willfisher Here are some guids that i have found using this method: Colour controls: guid:{163FF355-9B87-49DE-BD72-EF5EA0C57FDD} Skin Switcher: guid:{0000000A-0078-001E-2878-8C82786EBEC8} Configurification: guid:{ED3CD0D9-5FE5-4C34-AFE9-52E714D4FAA4} Shoutcast server list: guid:{AFF7172F-4E42-4A38-9106-86B610B482EF} Database Explorer: guid:{DED19CA5-0AA6-48AE-8045-9F4975E51253}
shoutcast server list and color controls dont work anymore.

anyone know if they're even still part of the program?

 Winamp & SHOUTcast Forums Skinning/Scripting Tips and Tricks