ok.. heres the example on how to make ur own vis.. btw.. u dont need the -1 u just put the number of frames
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Treble Slider Script
//-----------------------------------------------------------------------------
// Trebleslider.m
//
// Example of a Treble Slider
// Has Simple and Advanced Modes controlled by a right-click menu
//
// created by FrisbeeMonkey
//-----------------------------------------------------------------------------
// USING THIS SCRIPT:
//*****************************************************************************
// 1. Define the following in your XML:
// <Slider
// id="TrebleSlider"
// x="410" y="58"
// w="36" h="93"
// thumb="player.Thumb"
// downThumb="player.ThumbDown"
// orientation="vertical"
// />
// Change the position(x,y) and size(w,h) of "TrebleSlider" to suit your
// needs.
// 2. Make sure your ticker is called "SongTicker" and is in the same group as
// "TrebleSlider" If you don't have a ticker, add one now.
// 3. Copy this script (and TrebleSlider.maki) to your scripts folder.
// 4. If you don't have TrebleSlider.maki, compile this script.
// 5. Add this line to the group that contains your slider & songticker
// <script id="TrebleSlider" file="scripts/TrebleSlider.maki"/>
// 6. Refresh your skin(F5) and try it out.
//*****************************************************************************Attached FilesMy Skins
Skinning References: MAKI Scripts - GUIDs & Button Actions - Skinner's FAQ
Skin Help: MAKI Cheats - Component Skinning - Skinning Tutorial
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Bass Slider Script
// USING THIS SCRIPT:
//*****************************************************************************
// 1. Define the following in your XML:
// <Slider
// id="BassSlider"
// x="410" y="58"
// w="36" h="93"
// thumb="player.Thumb"
// downThumb="player.ThumbDown"
// orientation="vertical"
// />
// Change the position(x,y) and size(w,h) of "BassSlider" to suit your
// needs.
// 2. Make sure your ticker is called "SongTicker" and is in the same group as
// "BassSlider" If you don't have a ticker, add one now.
// 3. Copy this script (and BassSlider.maki) to your scripts folder.
// 4. If you don't have BassSlider.maki, compile this script.
// 5. Add this line to the group that contains your slider & songticker
// <script id="BassSlider" file="scripts/BassSlider.maki"/>
// 6. Refresh your skin(F5) and try it out.
//*****************************************************************************Attached FilesMy Skins
Skinning References: MAKI Scripts - GUIDs & Button Actions - Skinner's FAQ
Skin Help: MAKI Cheats - Component Skinning - Skinning Tutorial
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On a completely different topic, would it be possible to have a picture that changed as to whether the music is from the internet, a hard drive stored file or a cd file?
If this was possible would you mind making me one (with the .m) and giving me precise instructions on how to use it? please???
hh.:SharkWork::Deviantart::Breed:.
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Hey hammerhead,
Yes, your idea is definitely possible. You'd have to use getPlayItemString() then check the first few characters to see if they are "file", "cda", or "http"(I think, never used internet streams) "File" means it is from the hard drive, "cda" from a CD, and "http" from an online stream. You could just check the first character, if "f" it's a file, if "c" it's a CD, else it is streaming audio. You'd just have to check the playstringitem on every onPlay() and onTitleChange() to see which it is. You then change the picture by using someLayer.setXMLParam("image", "new_image_id") where new_image_id is what you want to show for that media format.
Give it a try, I think you could get this working with these hints. If not, let me know and I'll help you out.
~FrisbeeMonkeyMy Skins
Skinning References: MAKI Scripts - GUIDs & Button Actions - Skinner's FAQ
Skin Help: MAKI Cheats - Component Skinning - Skinning Tutorial
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Is it possible to adjust the speed of the Spectrum Analyzer,or for example,how can you make a Spectrum Analyzer like in WA 2,which responds quick and shows you the full spectrum?WIP: NSX-999
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to get the full spectrum, use Darkain's DejaVU-meter instead...
it's possible to implement it in your xml as part of your skin..
-Plague
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maybe it's just all in your head..j/k
seriously, no you cannot change that stuff yet... it should be possible later but noone knows when..
so right now, the two alternatives given are the only ones available...
-Plague
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ok frisbeemonkey, I'll study the dev section and try to write on. chances are it wont work tho, because the only type of coding i know is xml, and then only enought to make a wa3 skin..:SharkWork::Deviantart::Breed:.
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Sorry, hh, I thought you'd had some experience w/ MAKI as you've been around a while and worked on a few skins. I'll try to throw together an example for you later today.
And Wildcore, I've noticed that phenomenon too, but I just attributed it to the CPU usage of the skins, as the VIS runs slower on skins that take more CPU time.
~FrisbeeMonkeyMy Skins
Skinning References: MAKI Scripts - GUIDs & Button Actions - Skinner's FAQ
Skin Help: MAKI Cheats - Component Skinning - Skinning Tutorial
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Okay, hammerhead(and anyone else who might want this) here's the .m for what you asked. It's commented and includes the usual "USING THIS SCRIPT" stuff to tell you how to use it.
~FrisbeeMonkeyAttached FilesMy Skins
Skinning References: MAKI Scripts - GUIDs & Button Actions - Skinner's FAQ
Skin Help: MAKI Cheats - Component Skinning - Skinning Tutorial
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