if you look at build 490.. u can notice u can set frame rate of spec... boom spec is slower because there is ether 2 or 4 of them around each other to give the glow effect...
I gots a question. I'm making an addon for my use only (its a simple script to add a 'm' hotkey which mutes, makes the volume like 20% then back to what it was before. Something I just need because i'm lazy . So how exactly should "Addons" have their xml formatted. Unless 490 is screwed up, I don't think I'm doing it right. Anybody have an example which works (for my name of my addon in the addon window xml is showing up... which isn't cool)?
I gots a question. I'm making an addon for my use only (its a simple script to add a 'm' hotkey which mutes, makes the volume like 20% then back to what it was before. Something I just need because i'm lazy . So how exactly should "Addons" have their xml formatted. Unless 490 is screwed up, I don't think I'm doing it right. Anybody have an example which works (for my name of my addon in the addon window xml is showing up... which isn't cool)?
thanks! chow
It's a problem in 488 and 490, try 491. The dmove demo does the same thing, and that's straight outta Nullsoft HQ .
-=Gonzotek=-
I was away for a while.
But I'm feeling much better now.
Jumping back a few posts... Here's a working example of Hollow Earth's excellent vis layerfx code. In this case I'm distorting the vis with a make shift formula to look kind of titled.
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Sorry to keep on asking for stuff, but would someone here be nice enough to make a glass opacity slider (like on mercury and zygote)? Please? I tried to use the mercury on but it was to complicated.
im trying to build a simple bargraph vu-meter just for LEFT/RIGHT which goes from bottom to top like a LED-chain. i been searching for ages but nothing i found until now (including darkain's dejavu and other stuff on a hundred threads) works for me.
does anyone here have an simple and adjustable way to get a thing like shown below to work? (it's just an layout, thats one of the reasons why i would like to have it adjustable..)
thanx DirtyLowMoFo, this little piece of code was just what ive been looking for and couldnt figure out for myself. vu-meter is working.
btw, if you adjust the top- and bottom-values in the region-map from 255 to about 253 and anything above 0 then the bargraph hits the red region and shows nothing if there is no signal. i think that looks much nicer. (i let mine start at 20..)
this timer-stuff has a really heavy CPU-usage. on my 400Mhz P2 musicmachine it rose from about 10% to sometimes more than 60%...
//--------------------------------------------------------------------
// regionvolume.m
//
// Example of an volume slider using regions
// based on the Animated Volume Script created by RhinoTrip (i think)
// and FrisbeeMonkey's volume.m.
// Special thanks to DirtyLowMoFo's Beat Meter for showing me how to use regions right.
//
// created by Da_Pipe
//--------------------------------------------------------------------
// USING THIS SCRIPT:
//********************************************************************
// 1. Define the following in your XML:
// <layer id="Volume" image="player.layer.volume" x="?" y="?" w="?" h="?" move="0"/>
// Change the position(x,y) and size(w,h) of "Volume" to the specifics
// of your layer.
// 2. Define your gradient map with your other elements using:
// <bitmap id="player.map.volume" file="player/player-map-volume.png"/>
// If you need help creating a map file, check:
// http://www.stefanweb.com/wa3/tutorials.html#UsingMaps
// 3. Make sure your ticker is called "SongTicker" and is in the same group as
// "Volume". If you don't have a ticker, add one now.
// 4. Copy this script (and volume.maki) to your scripts folder.
// 5. If you don't have volume.maki, compile this script.
// 6. Add this line to the group that contains your animated layer
// <script id="regionvolume" file="scripts/regionvolume.maki"/>
// 7. Refresh your skin(F5) and try it out.
//********************************************************************
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