I mad at all you guys.nobody want to help understand the advanced grphics of avs(dsr,xds,rb and stuff)
to all those who advnced creators of avs, please Heeeelp
Hey, Im not a advanced avs-creator, so I think many others here too!
There are only a few people(like UnconeD), who are capable of doing all this mathematical shit Even if they help you, what do you expect....a professional article about AVS-creating????
This is a very complicated topic, so helping isn't easy (without examples of your problems)!
I make presets, without understanding this whole AVS-thing like many others
I hope you know, that a AVS-file isnt a Bitmap....
I have worked a little bit, so it rotates in a very nice way (but not like the 'Groovy Saturn(TM)'). I have set the color to white, and have put a Fadeout-effect on this!
I hope it helpes a little bit, the preset is in the Zip-file! YOU must experiment with all features of AVS...
The short answer is: parametrise superscopes for a spherical surface consisting of *******ns and parallells. Use regular linear transformations for rotation and then project the whole onto a plane using central projection (divide by Z-coordinate). Voila, you have a rotating sphere.
The long answer is that you need to know several mathematical principles to do things like 3D superscope and 3D dynamic movement. It's not a built-in function in AVS, it's something that some AVS creators (me, El-Vis, ...) have succeeded in creating. El-vis has a blank 3D superscope available I think, but even that won't get you far unless you know what you're doing.
Hi I have no clue about the maths stuff but just go on to a preset one and double click it (yes thats 2 times) and go on new and have a mess about with the different things and that how i got used to it. sorry if i completely confused you.
If you know algebra and know how to use the internet just look up equations for like a circle and then you can implement that into the superscore. for the beat detection and stuff i dont know...
a) That's not a valid equation for AVS
b) Even if it were, it wouldn't work since AVS only understands variable=something expressions, not variable * variable = variable expressions.
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