I'm on a system without so I can't check the results.
Start with a blank preset, have clear every frame off.
Place a render/superscope first.
In init, put:
n=h;
on point, put:
x=getosc(i,0,0);
y=i-2-1
After this, put a trans/motion (not a ddm or dm);
enable rectangular expressions
enter:
x=x*.97;
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Simple osc that fills out the entire window vertically - any thoughts?
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Well, I figured out that if I add a Dynamic Distance Modifier, there is a "d" (distance) variable, which when set to "d=d/2", acts like a simple zoom (2x zoom in this case).
I however would need a formula that stretches the oscillator vertically ("y" direction).
Can anyone help with this?
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Simple osc that fills out the entire window vertically - any thoughts?
Hi,
Sorry for bothering with a really n00bish question but this has been a source of frustration for me for a while.
I would like to have a simple oscilloscope that fills out the AVS window vertically (just the plain osc, no motion, no filters etc). A center channel osc placed to the center fills out only about 20-25% of the AVS window height.
I have tinkered around with the effects 'Dynamic Distance Modifier', 'Dynamic Movement' and 'Dynamic Shift' but it was too complicated for me and I don't have the time for a learning curve or lengthy trials-and-errors.
Any help would be greatly appreciated!Tags: None
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