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Simple osc that fills out the entire window vertically - any thoughts?

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  • Warrior of the Light
    replied
    I'm on a system without so I can't check the results.
    Start with a blank preset, have clear every frame off.
    Place a render/superscope first.
    In init, put:
    n=h;
    on point, put:
    x=getosc(i,0,0);
    y=i-2-1

    After this, put a trans/motion (not a ddm or dm);
    enable rectangular expressions
    enter:
    x=x*.97;

    Leave a comment:


  • hightype
    replied
    Well, I figured out that if I add a Dynamic Distance Modifier, there is a "d" (distance) variable, which when set to "d=d/2", acts like a simple zoom (2x zoom in this case).
    I however would need a formula that stretches the oscillator vertically ("y" direction).

    Can anyone help with this?

    Leave a comment:


  • Simple osc that fills out the entire window vertically - any thoughts?

    Hi,

    Sorry for bothering with a really n00bish question but this has been a source of frustration for me for a while.

    I would like to have a simple oscilloscope that fills out the AVS window vertically (just the plain osc, no motion, no filters etc). A center channel osc placed to the center fills out only about 20-25% of the AVS window height.
    I have tinkered around with the effects 'Dynamic Distance Modifier', 'Dynamic Movement' and 'Dynamic Shift' but it was too complicated for me and I don't have the time for a learning curve or lengthy trials-and-errors.

    Any help would be greatly appreciated!
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