i see. that feature is supported already. normally (for the wii milkdrop) bass, bass_att and other sound preset vars are a function of wiimote acceleration, angles and buttons, so that when you don't move, these vars are 0, regardless of the music played in winamp. then winamp + miilkdrop is just a graphical engine.
but if you press certain wiimote key combo (left (A) + left (1)), those vars are reconnected back to sound analysis for the music played in winamp, so an unmodified preset behaves as in the original milkdrop. but the wii-specific vars are still available (wii_l_f etc.), so you could write a preset that does exactly what you described -- use sound vars and waveforms for subtle reaction and wii-only vars for not-so-subtle reaction.
... i could also have each preset decide whether sound vars source should be winamp sound or wiimotes, by having it define fWiiAnalyzeSound=1 (default 0).
but if you press certain wiimote key combo (left (A) + left (1)), those vars are reconnected back to sound analysis for the music played in winamp, so an unmodified preset behaves as in the original milkdrop. but the wii-specific vars are still available (wii_l_f etc.), so you could write a preset that does exactly what you described -- use sound vars and waveforms for subtle reaction and wii-only vars for not-so-subtle reaction.
... i could also have each preset decide whether sound vars source should be winamp sound or wiimotes, by having it define fWiiAnalyzeSound=1 (default 0).
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