I sent it to the list ages ago but the guys seem to be totally absorbed by localisation issues... just enter
monitor = pow (x, y);
where x is smaller than but close to 1, and y is close to zero, into the per frame section, and see the result. The problem with this is that we use factors such as
decay = pow (0.96, 1/fps);
to make presets run fps independantly, but the error will cause this to become >1 on high fps machines and the preset will freak out and become unstable.
martin
monitor = pow (x, y);
where x is smaller than but close to 1, and y is close to zero, into the per frame section, and see the result. The problem with this is that we use factors such as
decay = pow (0.96, 1/fps);
to make presets run fps independantly, but the error will cause this to become >1 on high fps machines and the preset will freak out and become unstable.
martin
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