Hi folks!
Probably a bit late in the game, but I've been messing with Milkdrop and trying to learn it a bit lately.
Post 4 of the results so far:
The "raron - simple frequency spectrum 2" and 3 are just that..frequency spectrums.
In version 3 (I have a simple version numbering system
) the left and right channel separation is at the max. But at the same time the signal also seems to be higher up on the frequency scale. That's just the minor difference between these two. I don't know why that is though, just wanted to mention that.
Another thing about them is that altough I tried to split the dy-movements at the center of the screen, I still had to separate the left and right lines quite much (+ some more for safety's sake..) I guess this is due to the mesh-size not having a mesh-point at the center (in my resolution of 1152 by 864), or because of the interpolation between them. Come to think of it I haven't tried any other resolutions yet...
The sierpinski is an example of an ordered fractal. Dont know about the rest of it, I just tried to make it a bit more interesting that it being just static... I have to work on that I guess.
And the frequency spectrum frenzy-thing, well. Kind of Ok but a little dark(?). just a by-product thingy:P
Probably a bit late in the game, but I've been messing with Milkdrop and trying to learn it a bit lately.
Post 4 of the results so far:
The "raron - simple frequency spectrum 2" and 3 are just that..frequency spectrums.
In version 3 (I have a simple version numbering system

Another thing about them is that altough I tried to split the dy-movements at the center of the screen, I still had to separate the left and right lines quite much (+ some more for safety's sake..) I guess this is due to the mesh-size not having a mesh-point at the center (in my resolution of 1152 by 864), or because of the interpolation between them. Come to think of it I haven't tried any other resolutions yet...
The sierpinski is an example of an ordered fractal. Dont know about the rest of it, I just tried to make it a bit more interesting that it being just static... I have to work on that I guess.
And the frequency spectrum frenzy-thing, well. Kind of Ok but a little dark(?). just a by-product thingy:P

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