HOLY FUCK MAN!!!! well of course, I love anything with a fractal in it, but this is phenomenal work man! The effect on the words is insane, and nice selection of words. Think you might wanna see a physician about the orangish-red discoloration in your urine though
Flow is fucking awesome too man!! may the mashing begin....
A few more comments/annotations in the shaders would make editing them easier for us average joes, though.
Also, a ted more reactivity to the music would be a huge plus. For example, lately I find myself favoring a method stolen from Eo.S which replaces time in equations with a "volume"-based substitute parameter.
if you have questions on code of mine, feel free to ask!
and thanks a lot for your very constructive critique.
i dived into very subtle effects on the pixel scale and i try to avoid overloading them. but i know what you mean, i think.
As for mixing reactivity to the most gentle presets, heres one idea:
Take the 'flow' preset and replace the color values in the comp shader by q_ vars and pass music/beat-reactive color values from the per-frame section. maybe i will, but i so love to get lost in the details.
very nice remix btw!
oh and i can't remember where i used the 'time' variable lately.
for example for a rotation try this code:
db = db*0.98 + bass*0.2; //dampening the bass value
bb = bb + db*0.1; //integration over time
dt = dt*0.98 + treb*0.2;
tt = tt + dt*0.1;
angle = (bb-tt)*0.1;
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