Gotta bump this thread up after one and a half year: here's a pack of 220 warp and composite shader mixes of the initial preset
Announcement
Collapse
No announcement yet.
witchcraft unleashed
Collapse
X
-
Heyo Flexi. Took a look at your mixes, and loved them. I gave my hand a try at remixing them. They are unique from yours to the best of my knowledge. Hope you enjoy, and feel free to let me know what you think.
P.S. Work in progress pack. More will be added.
Leave a comment:
-
-
here's 26 mixes for the undead Winamp forum_download
Leave a comment:
-
-
A musician friend wants to use one of my presets at a concert this week and the "operation fatcap" is his favorite preset. so i jumped at the chance and compiled a new pack.
nothing new, just roughly 100 remixes of the original preset from this thread.
Leave a comment:
-
-
I have ported my elastic thread script from the spring pack to html5/js and minified the code to under 1024 characters for the not yet officially started js1k round. - see: http://cake23.de/js1k-spring.html
(http://qfox.nl/weblog/275)
Oh, and Frank Reitberger invited me to talk about my other WebGL works at the FMX2013! I'm happily looking forward to meet the guy behind http://www.apexvj.com/ and several other cool graphics coders this spring in Stuttgart. I guess i must include a few words about my Milkdrop background in my talk in the slot "Realtime Graphics, Visual Effects, Web-Realtime, whatever cool shit" too...
Nevertheless i didn't write any new presets lately and I'm focussing more on web-based things.
Happy New Year to everyone!
Leave a comment:
-
-
-
-
I have finally finished another milestone before actual flocking simulation. I ended up working 3 hours on only 5 lines of code (near the end of the per-frame section), experimenting on and tuning the targeting behaviour. This is only a prototype, mashable though.Attached Files
Leave a comment:
-
-
basic object-object-interaction
Using Martin's latest mandelbox zoomer with the hole stabbed into the structure, where I still don't see through, mashed up with Martin's composite shader from the high speed version and my personal extended 2D particle simulator. Still far from any intelligence.
Leave a comment:
-
-
graffiti spray shapeshifter witchcraft
Leave a comment:
-
-
-
mandelbrot, wolframs rule, and some smoke and mirrors
Attached Files
Leave a comment:
-
-
Mandelbox witchcraft
I have changed Martin's Mandelbox warp shader sustain variable to a value above 1.0 and I was surprised by the outcome. Then I got somehow carried away with this one.
Leave a comment:
-
-
Leave a comment:
-
Leave a comment: