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  • My complete collection

    Hi all

    Finally back - zipped all my handcrafted presets together, including the old ones, those scattered over various other threads, and quite a number of new ones.

    Some are available in ps2 and ps3. The ps3 versions generally look a little bit better, so if they run smoothly on your machine, you may delete the ps2 versions.

    Enjoy
    Martin
    Attached Files

  • #2
    Heh, you fixed the Ati issues in "violet flash" - nice.

    Using frac(uv) fixes a lot of the other texture wrapping issues with Ati cards, too.

    Other than that... AWESOME STUFF!!!111oneone...
    You're a wizard with shaders.

    I especially like the Disco mixes. =)

    I wish the PS3 presets worked with my video card, because from what I've seen on my buddy's PC, they're awesome, too.
    Attached Files

    Comment


    • #3
      aah too pity that i can't watch your PS3 stuff on my pc either

      my favorites are the 'fruit machine' and 'no religion'
      nice work

      and it's only fair to say that i should take a closer look at mirroring water effect - that's just amazing!
      WebSocket Hub for Kinect SDK 2.0 with Milkdrop shader pipeline in VanillaJS and glsl
      Codepen | Shadertoy | OpenProcessing | studio sketchpad
      Twitter @ Google+ @ YouTube @ Facebook

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      • #4
        Evening mood

        When watching the film "Crocodile Dundee" recently, a beautiful landscape scene caught my attention, and I tried to create something like this in milkdrop. Here's the result. It is another very smooth preset.

        For all those who cannot run ps3 files, I attached two screen shots, plus the original scene from the movie that inspired me. If ps3 works for you, you don't need these files of course.

        @Flexi: The mirroring water effect is actually a fake, physically it's got not much to do with reflection. But since the background is symmetric around the mirror line, it comes convincingly close. I did not bother to think about a true reflection algorithm yet.

        @Stahlregen: Thanks for ATI fixing these files. Since I am too lazy to type tex2D(frac(sampler_main,uv)) instead of GetPixel(uv), it might be a good idea to write a small script which fixes this problem automatically for all milk files in a directory... maybe I get around to write this some time.
        P.S. Some more disco mixes coming soon.
        Attached Files

        Comment


        • #5
          It's about time for me to buy a new computer, I think.

          Anyway, just frac(uv) instead of uv will do the trick whenever you want some wrap effect - e.g. GetPixel(frac(uv)).
          There's also "1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 )" instead of uv (Eo.S' mirror code) which will produce a mirrored wrap.

          Comment


          • #6
            @martin: you can easily avoid the tex-wrap-issues when you only use the _fc_ samplers. the blur textures don't support texture wrap in general as far as i noticed.

            i will have a look at your new work, but now it's definitely bedtime for me
            WebSocket Hub for Kinect SDK 2.0 with Milkdrop shader pipeline in VanillaJS and glsl
            Codepen | Shadertoy | OpenProcessing | studio sketchpad
            Twitter @ Google+ @ YouTube @ Facebook

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            • #7
              wow, the screenshots are breathtaking.

              but being limited by 64 ops is also challenging

              great work!
              WebSocket Hub for Kinect SDK 2.0 with Milkdrop shader pipeline in VanillaJS and glsl
              Codepen | Shadertoy | OpenProcessing | studio sketchpad
              Twitter @ Google+ @ YouTube @ Facebook

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              • #8
                while going through some older threads i found this one: http://forums.winamp.com/showthread....hreadid=284599 , got inspiration from that?
                WebSocket Hub for Kinect SDK 2.0 with Milkdrop shader pipeline in VanillaJS and glsl
                Codepen | Shadertoy | OpenProcessing | studio sketchpad
                Twitter @ Google+ @ YouTube @ Facebook

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                • #9
                  Nitorami:

                  You make the best presets evvveeeer. Its too bad you don't have more. You are even better the Guies, of course there are some other people's presets I enjoy, but yours are the best, youare a genius at this, keep pounden em out bro!~

                  Comment


                  • #10
                    Re: My complete collection

                    Originally posted by Nitorami
                    Hi all

                    Finally back - zipped all my handcrafted presets together, including the old ones, those scattered over various other threads, and quite a number of new ones.

                    Some are available in ps2 and ps3. The ps3 versions generally look a little bit better, so if they run smoothly on your machine, you may delete the ps2 versions.

                    Enjoy
                    Martin
                    Wow !

                    This is totally amazing stuff, we thought we had some potential skillz with Milk drops, but you have set us straight. We were planning to make some submission for the competition but we can’t see the point any more. Your presets are Diabolically Awesome.

                    You’re a legend as are all the other coders who supply us with too mash.

                    Any mash based off your material, will defiantly have your reference in the name, We Will be looking out for your stuff from now on.

                    PS how did you get birds to fly?

                    Comment


                    • #11
                      @Stahlregen: Ok. I'll try to remember using GetPixel(frac(uv)) if that does the trick on ATI cards.

                      @Flexi: I must admit I am too lazy to look at all presets posted in the forum, that's also why I rarely comment on other's work. Must apologize, but when I come home from my job, I just want to turn on the music and get on with my stuff.
                      Actually some of the presets you linked to do look familiar, there is a hint of the mirror effect and I also find pretty tubes theme there, but don't think I used them for inspiration. My inspiration mostly comes from mashing up my own code fragments, sometimes also just from watching something beautiful like trees, and insofar I think you work far more analytical than I do, thinking of your complex number issues and Julia/Mandelbrot presets. To me, the one thing that really required analytical work was the trees code... that was difficult. Most of the rest is playing around, occasionally discovering a surprise and then do fine tuning on it. Quite time consuming, though, and I wish I could be faster.
                      Thanks for the tip with the _fc_ sampler, but how can I use this with GetBlur, which only takes the coordinates as single parameter ? Is there a way to use GetBlur(sampler_fc_main, uv) ??


                      @zerowaitstate: If you consider the work of others as better than yours, why don't you take it as challenge rather than as discouragement ! We need more aouthors to keep things flowing.

                      PS: the birds are done entirely within a wave equation, and not very good but sufficient considering their small size in comparison to the rest of the scenery. That was easy. The truly difficult issues were the trees, which caused me quite some headache. I still think they could be improved, but then got a number of other presets that need to be finished ... just haven't got enough time.

                      Comment


                      • #12
                        and I must admit i spread my presets piece by piece in about 10 different threads at once.
                        guess it's getting time for a bundle with all those stuff from the last weeks. (but i rather find me more often putting out new presets)

                        frac(uv) does the job on any sampler, i just use the _fc_'s wherever i can just for not to forget this wrapping issue.
                        WebSocket Hub for Kinect SDK 2.0 with Milkdrop shader pipeline in VanillaJS and glsl
                        Codepen | Shadertoy | OpenProcessing | studio sketchpad
                        Twitter @ Google+ @ YouTube @ Facebook

                        Comment


                        • #13
                          More sore eyes

                          See attached
                          Attached Files

                          Comment


                          • #14
                            Martin i would be suprised if i dont see your files included in the the next release of the mildrops distribution with winamm, really quite amazing!

                            Comment


                            • #15
                              great presets again.
                              btw: here's the selection as i sent it to Benski one week ago.
                              martin, you've been somehow shy with rating your presets, i have corrected that for you

                              i don't know what happened - i've got the same effect as with the PS3 presets on your 'glassball dance', and that while i have PS3 presets disabled. smells like a bug...
                              WebSocket Hub for Kinect SDK 2.0 with Milkdrop shader pipeline in VanillaJS and glsl
                              Codepen | Shadertoy | OpenProcessing | studio sketchpad
                              Twitter @ Google+ @ YouTube @ Facebook

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