Hello everyone. I see a few mentions of projectm in this sticky thread so I hope to add my two cents and continue the dialog here. Leveraged milkdrop for many years, then I got involved with projectm a few months back and modernized windows support. I am looking to communicate with those that understand the preset design process for Milkdrop so we can make it happen for projectM.
on a tangential note, Its actually quite wild how the Xbox release of projectM operates, (HLSL to GLSL transpilation in libprojectM, then OpenGLES to DirectX transpilation using Angle for Xbox) but it works great! As a dev team, we are now starting to figure out what is next for this and I think we need more presets! I am curious, how are these presets developed? Are there any active preset developers that are still here on this board?
on a tangential note, Its actually quite wild how the Xbox release of projectM operates, (HLSL to GLSL transpilation in libprojectM, then OpenGLES to DirectX transpilation using Angle for Xbox) but it works great! As a dev team, we are now starting to figure out what is next for this and I think we need more presets! I am curious, how are these presets developed? Are there any active preset developers that are still here on this board?
Comment