use of Alan Turing’s reaction diffusion equations to generate rich textural morphologies
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totally <3 Jonathan McCabe! - I've first heard of him here: http://www.openprocessing.org/sketch/31195
nice to see you're still alive here, bdrv!
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Mathbox² is a WebGL library for simulated geometry shaders by Steven Wittens.
It avoids a lot of CPU work with only few draw calls for a decent GPU pipeline. A stack of float textures for vertex data is lifted by a set of fragment shader operators.
Don't miss the slides:
Steven has also just recently shared his graphical editor system ShaderGraph 2
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here is something that i work on: Kinect + WebGL
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check this out:
also, i made a WebGL Easter egg mashup:
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Very nice. Your fluid dynamics warp shader from "infused with the spiral" has worked wonders in my "Star Forge" preset, and something like this might be even better, but I'm not sure how to get the code or even if I'm practiced enough to work with it
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Glad to see you're still around the forums, Flexi!!!
Creativity turned into madness. And then back again.
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