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I need backgrund for karoake

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  • I need backgrund for karoake

    I have 100000 preset but all very fast and bad for me

    ı nedd similar : https://www.youtube.com/watch?v=v1a1RsTaAIk


    can you help me?
    I pray you I haven't found what I want looking for 2 years.


    Use karafun program ( no support karafun for me

  • #2
    please help me ?

    Comment


    • #3
      All I can do is to sift through these presets as well... or to make something new. This is not difficult, but I don't have the nerve or time for it.

      Comment


      • #4
        hi again. I need slowly animation in .milk file.
        can you say me how to ?
        I can open the file. but ı don't know code which line should I edit?
        I really need this.

        Code :

        [preset00]
        fRating=5.000000
        fGammaAdj=2.050001
        fDecay=0.975000
        fVideoEchoZoom=0.996630
        fVideoEchoAlpha=0.000000
        nVideoEchoOrientation=3
        nWaveMode=1
        bAdditiveWaves=0
        bWaveDots=0
        bWaveThick=1
        bModWaveAlphaByVolume=0
        bMaximizeWaveColor=0
        bTexWrap=0
        bDarkenCenter=0
        bRedBlueStereo=0
        bBrighten=0
        bDarken=1
        bSolarize=0
        bInvert=0
        fWaveAlpha=100.000000
        fWaveScale=1.772646
        fWaveSmoothing=0.603000
        fWaveParam=0.340000
        fModWaveAlphaStart=2.000000
        fModWaveAlphaEnd=2.000000
        fWarpAnimSpeed=1.000000
        fWarpScale=1.000000
        fZoomExponent=1.000000
        fShader=1.000000
        zoom=0.999902
        rot=0.000000
        cx=0.500000
        cy=0.500000
        dx=0.000000
        dy=0.000000
        warp=0.078303
        sx=1.000000
        sy=1.000000
        wave_r=0.500000
        wave_g=0.500000
        wave_b=0.500000
        wave_x=0.500000
        wave_y=0.500000
        ob_size=0.500000
        ob_r=0.100000
        ob_g=0.200000
        ob_b=0.400000
        ob_a=0.040001
        ib_size=0.000000
        ib_r=0.250000
        ib_g=0.250000
        ib_b=0.250000
        ib_a=0.000000
        nMotionVectorsX=64.000000
        nMotionVectorsY=48.000000
        mv_dx=0.000000
        mv_dy=0.000000
        mv_l=5.000000
        mv_r=1.000000
        mv_g=1.000000
        mv_b=1.000000
        mv_a=0.100000
        per_frame_1=wave_r = mv_b;
        per_frame_2=wave_b = mv_g;
        per_frame_3=wave_g = mv_r;
        per_frame_4=b=max(bass-1,0);
        per_frame_5=m=max(mid-1,0);
        per_frame_6=t=max(treb-1,0);
        per_frame_7=mv_r=.6*abs(sin(time*2.6+1.23+cos(time*4.87+2.145)))+b;
        per_frame_8=mv_g=.6*abs(sin(time*4.451+2.89+cos(time*3.74+.78)))+m;
        per_frame_9=mv_b=.6*abs(sin(time*3.845+1.23+cos(time*2.6+3)))+t;
        per_frame_10=
        per_frame_11=q1=3.14*cos(time*1.45 + 1.54 + cos(bass_att+time+ 3.22));
        per_frame_12=q2 = 3.14*cos(time*2.4 + 2.69 + cos(bass_att+time+.65));
        per_frame_13=q3=time%50;
        per_frame_14=f=if(equal(endframe,0),1,0);
        per_frame_15=beat_avg=if(equal(beat_avg,0),bass,beat_avg);
        per_frame_16=beat_avg=(beat_avg+bass)/2;
        per_frame_17=
        per_frame_18=
        per_frame_19=max_bass = if( beat*above(f*bass_att,max_bass),bass_att, max_bass );
        per_frame_20=max_bass = if( equal(frame%3000,0),0.8*max_bass,max_bass*.9999);
        per_frame_21=max_bass=if( above(max_bass,10*beat_avg),10*beat_avg,max_bass);
        per_frame_22=trig=if( equal(beat,1)*above(bass_att,max_bass),1,0);
        per_frame_23=endframe=if(equal(trig,1)*equal(endframe,0),frame+4*interval,endframe);
        per_frame_24=trig=if(equal(frame,endframe),0,trig);
        per_frame_25=endframe=if(above(frame,endframe),0,endframe);
        per_frame_26=q4=if(above(endframe,0),1,0);
        per_frame_27=wave_a=0;
        per_frame_28=rot=.1*sin(time*1.53+cos(time*4.676+3.43));
        per_frame_29=rot=rot*(1+.4*q4);
        per_frame_30=ob_size=.3+.7*abs(cos(time*2.45 + 1.566 +sin(time*5 +2.43)));
        per_frame_31=
        per_frame_32=ob_r=mv_r*(rand(100)/100);
        per_frame_33=ob_g=mv_g*(rand(100)/100);
        per_frame_34=ob_b=mv_b*(rand(100)/100);
        per_frame_35=ob_a=.075;
        per_frame_36=mv_x=if(equal(q4,1),54+10*cos(time*10),64);
        per_frame_37=sx= if(equal(rand(40+60*(1-q4)),29),-.75+rand(50)/100,sx);
        per_frame_38=sy=if(equal(rand(40+60*(1-q4)),39),-.75+rand(50)/100,sy);
        per_frame_39=zoom=if(equal(rand(40+60*(q4)),25),1.6,zoom);
        per_frame_40=
        per_frame_41=// -------------------------------- Beat Detective 007 ----------------------------------
        per_frame_42=sure=if(equal(sure,0),.6,sure);
        per_frame_43=interval=if(equal(interval,0),40,interval);
        per_frame_44=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
        per_frame_45=dbass=(bass-pbass)/FPS;
        per_frame_46=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
        per_frame_47=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
        per_frame_48=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
        per_frame_49=sure=max(.5,sure);
        per_frame_50=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
        per_frame_51=beat=if(cheat,1,beat);
        per_frame_52=sure=if(cheat,.95*sure,sure);
        per_frame_53=maxdbass=max(maxdbass*.999,dbass);
        per_frame_54=maxdbass=max(.012,maxdbass);
        per_frame_55=maxdbass=min(.02,maxdbass);
        per_frame_56=interval=if(beat, frame-lastbeat,interval);
        per_frame_57=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
        per_frame_58=cheat=0;
        per_frame_59=pbass=bass;
        per_frame_60=// ----------------------------------------------------------------------------------------------
        per_frame_61=wave_a=beat*(1-q4);
        per_frame_62=wave_a=.9999*sqrt(wave_a)*37/FPS;
        per_frame_63=cvol = .99*cvol+.0033*(bass+mid+treb);
        per_frame_64=dx=(1-q4)*(cvol/1.2)*.002*cos(time*47+3.54+sin(45*time+.234));
        per_frame_65=
        per_frame_66=dy=(1-q4)*(cvol/1.2)*.002*sin(time*39.64+0.87+cos(time*49.9+1.54));
        per_frame_67=wave_mystery -.3+.7*sin(5*time+2.43+cos(15*time+1.65));
        per_frame_68=zoom = if(equal(beat,1),zoom+bass*.7,zoom);
        per_frame_69=monitor=sure;
        per_frame_70=monitor=60*FPS/interval;
        per_frame_71=monitor=cvol;
        per_frame_72=monitor = 1.1*max_bass;
        per_pixel_1=dx= if( below( abs(ang-q1), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q1)),dx);
        per_pixel_2=dy=if( below(abs(ang-q1),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q1)),dy);
        per_pixel_3=zoom=if(below( abs(ang-q1),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass),zoom);
        per_pixel_4=
        per_pixel_5=dx= if( below( abs(ang-q2), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q2)),dx);
        per_pixel_6=dy = if(below( abs(ang-q2),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q2)),dy);
        per_pixel_7=zoom = if(below(abs(ang-q2),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass), zoom);
        per_pixel_8=
        per_pixel_9=zoom=zoom-(1-q4)*.04*rad +q4*.1;
        per_frame_init_1=max_bass = 1.2;

        Comment


        • #5
          1.) Do not edit milk files using a text editor. Use milkdrop's own editor by pressing M.
          2.) I already told you there is no simple variable controlling the speed. You'll usually need to make changes at many places.

          I did a quick mod, attached.
          Attached Files

          Comment

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