Just a small thing I hit upon when I paused Smoke while I went to answer the phone today.
If you pause winamp (and hence smoke) for a long period when you press play again things go wacky (I think that's the offical term
).
From the looks of how it returns to normal (while watching the tracers) it's because the smoke keeps accelerating constantly while paused and then works it's way towards returning the speed to normal when u unpause it.
10 minutes pause causes about 4 seconds of problems, the longer the pause the longer it takes for smoke to sort itself out when u resume play.
Here's 2 screenshots:


They were both from resuming play after 20 minutes pause. The first is what it looks like almost immediatly after unpausing and the second take a little while to get to (and soon after it's completely sorted).
This is with smoke 1.02 and it probably makes no difference but my system is:
1GHz T-Bird
256MB RAM
GeForce2GTS 32MB
and DirectX 8a
Win98 (Not SE)
If you pause winamp (and hence smoke) for a long period when you press play again things go wacky (I think that's the offical term

From the looks of how it returns to normal (while watching the tracers) it's because the smoke keeps accelerating constantly while paused and then works it's way towards returning the speed to normal when u unpause it.
10 minutes pause causes about 4 seconds of problems, the longer the pause the longer it takes for smoke to sort itself out when u resume play.
Here's 2 screenshots:


They were both from resuming play after 20 minutes pause. The first is what it looks like almost immediatly after unpausing and the second take a little while to get to (and soon after it's completely sorted).
This is with smoke 1.02 and it probably makes no difference but my system is:
1GHz T-Bird
256MB RAM
GeForce2GTS 32MB
and DirectX 8a
Win98 (Not SE)
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