Hello!
I'm trying to get point sprites going using the MegaSDK. Unfortunately, whenever I try to render even 1 point sprite, it slows to 1 FPS.
I have tried the Micorosft SDK PointSprites.exe, and it worked OK.
I have created my VertexBuffer with D3DUSAGE_POINTS.
I think it's something to do with Hardware or Software Vertex Processing, I don't want to hack through all the tuff stuff in the SDK to find out though.
Could someone tell me whats going on at all?
Thanks,
TLS
I'm trying to get point sprites going using the MegaSDK. Unfortunately, whenever I try to render even 1 point sprite, it slows to 1 FPS.
I have tried the Micorosft SDK PointSprites.exe, and it worked OK.
I have created my VertexBuffer with D3DUSAGE_POINTS.
I think it's something to do with Hardware or Software Vertex Processing, I don't want to hack through all the tuff stuff in the SDK to find out though.
Could someone tell me whats going on at all?
Thanks,
TLS
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