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Will There Ever Be a 64-Bit Version of Winamp

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  • Will There Ever Be a 64-Bit Version of Winamp

    Just curious. I figured since alot of other apps have 64-bit versions, it would be awesome to have WinAmp 64 bit. I saw some threads from like 3 years ago but I didn't see anything recent in a search so I figured I'd post here in the Wishlist section.
    Last edited by KamuiRSX; 30 May 2008, 04:28.

  • #2
    There really has yet to be any good reason given for it. Winamp works just fine as a 32-bit app. I don't think it's gonna need 4-gigs of memory any time soon.
    | Brought to you by ^V ^C | The one... the original... no seriously!

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    • #3
      True but I would still like to see it come to fruition.

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      • #4
        Why? Why waste resources because it is a bigger number, but serves no real purpose? Why choose to break every single third party plugin because they are no 64-bit. Why force Nullsoft to maintain two diffrent code lines and downloads? Why not search the forum and see why this has been explained a dozen times?
        | Brought to you by ^V ^C | The one... the original... no seriously!

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        • #5
          Originally posted by Sawg
          Why? Why waste resources because it is a bigger number, but serves no real purpose? Why choose to break every single third party plugin because they are no 64-bit. Why force Nullsoft to maintain two diffrent code lines and downloads? Why not search the forum and see why this has been explained a dozen times?
          I know the discussion that has been (it closely mimics the *nix one), but in this particular case I would support it just for the fun it would be. True, all 3rd party plugins would break, but I for one could imagine compiling for 64-bit systems when I make a plugin.

          I don't think you really need to maintain two completely different source trees. Probably a few #ifdef would be enough to replace the few parts that would actually differ. Possibly it's much harder when it boils down to the actual decoder (?)

          On the other hand I see the dev teams point in not wasting their limited resources on something that would gain so little.

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