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i wish... some new news about the linux version would appear

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  • #46
    it's Apri 26 2003

    Still no WA3 port..

    I dont want to sound like i am bitching, because WA is FREE so i really dont have a right too. But i would REALLY love to see WA for linux. Redhat9 rox

    on another note: linux on the desktop is supposed to pass up Mac this year!

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    • #47
      Originally posted by BlakeRG
      it's Apri 26 2003

      Still no WA3 port..

      I dont want to sound like i am bitching, because WA is FREE so i really dont have a right too. But i would REALLY love to see WA for linux. Redhat9 rox

      on another note: linux on the desktop is supposed to pass up Mac this year!

      and its april 25th here cause im in another time zone. whats the point of the date anyways?

      ok, heres some info most peoples dont consider.... how much code is there in Wasabi? raw source code.... wasabi.dll and common.dll combined are almost an entire 2mb in size. that is alot of fawkin source code!!! just to give you another idea of how much source code that is... consider that Doom was only 1mb in size. then peoples say "ooo, doom was soo shitty, it was a krappie DOS game"... but not in the least. it had full 100% software 3d calculations, it had to rely on internal video drivers, internal network drivers, and other various things, unlike most newer games where almost all calulations are done via directx/windows instead of in the program itself. but then, add on top of all that, all of the WAC files for Winamp3, and thats a hell of alot more code. and it all just piles up... more and more and more. so, you see what im saying? this isnt something that can be done over-night. things take TIME. has the linux port been worked on at all? yes. is the linux port ready? no. itll take more time.

      some peoples say "ooo, no big deal, just re-compile it, its C++, itll work"... WRONG. anyone that has worked a good amount on Win32 knows theres tons of shite that is OS specific just between the dif flavors of Win 9x and NT. the process isnt as simple as it may seem. in the future, yes, it should be pretty easy to just hit "recompile" on a component and itll work on linux, but not yet. for anything to be EASY in the end, it has to be HARD at the begining, because no matter what, the project in the end will always be the same complexity, it just matters if its already done for you or not. this is what is going on inside of the Wasabi SDK right now. everything is being migrated from Win32 to Linux, this way, we, the "end user" will be able program things more effeciently. but that may seem odd to most. "end user" and "develop" ??? WA3 is a MEDIA PLAYER !?!? skrew WA3. its all about Wasabi at the moment. WA3 is mearly the first app made using the Wasabi code base. the end user of WASABI is DEVELOPERS, not people looking for a MEDIA PLAYER. so, with that in mind, Wasabi is being developed around DEVELOPERS in mind, and not people wanting MP3 playback. WA3 is mearly what the Unreal game is to the Unreal engine. originally, the Unreal game was made as a way of demoing the Unreal engine to other developers and to gamers, but it caught on as a game as well. i think this happened too quickly with WA3. Wasabi isnt fully ready yet to be used as the basis of an application quite yet (and yes, i know, i am making a Wasabi application already). but things will come in due time, just wait a bit longer, and it will happen.

      -=- Darkain Dragoon -=-
      -=- RM-X Home Page - Controlling Winamp via RM-900, RM-1000, RM-1500, ATI Remote Wonder, Joysticks, Gamepads, Wheels, Keyboard shortcuts, Multimedia keyboards, across the net, and much more! -=- Defenestration !!! -=-

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      • #48
        Well the last time I tried Winamp3 Alpha 1 (Linux version)
        It work fine on Red Hat 9!
        I used it when I tried Red Hat 9!
        It is not very stable and there's a lot of features missing but I could play my mp3 files just fin!

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        • #49
          Darkain if wasabi is a cross platform api but relys heavily on direct x then its not a cross platform api. as direct x only works on 1 platform ie windows.

          At the end of the day theres no point rushing developers when its done its done. But if you need a beta tester ill be glad to help :-D.

          but the question now is *if* it gets ported.

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          • #50
            he never said Wasabi relied on DirectX at all.. where did you get that from?

            edit:
            there's no question it'll get ported.
            As darkain said, it's been worked on, so why raise that question at all?

            -Plague
            Winique work-in-progress (download) | Stargate:Winamp - SG1 Edition | D-Reliction | wasabi.player skin (plague-edit)
            Winamp3_Default skin (plague fixes) | Opal Redemption | X-Slant | wa2skin.wac

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            • #51
              i dunno. lmao.

              misread the post or sumting. i reread his post and yeah darkain all true. theres a lot of things different between how linux and windows handle things. sorry bout that is all i can say.

              u never know if it will or wont.. support can be dropped and wasabi be concentrated on win32. to sort out all problems currently being experienced. Is that a bad thing not necessarily if at the end of the day the majority (windows users ) are happy then i guess it aint really a problem.

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              • #52
                well - to me it is a question of *if* now - because we havent heard anything from nullsoft about wa3 for linux - from what i read they could have released a nother alpha and a couple of betas by now, so that gets me thinking they are just gonna drop the ball on the whole linux port

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                • #53
                  Originally posted by BlakeRG
                  well - to me it is a question of *if* now - because we havent heard anything from nullsoft about wa3 for linux - from what i read they could have released a nother alpha and a couple of betas by now, so that gets me thinking they are just gonna drop the ball on the whole linux port
                  trust me on this one... they ARE working on it... very hard in fact. ever wonder why there isnt any new Win32 builds yet either? work is being done to get the two projects in sync w/ each other
                  -=- Darkain Dragoon -=-
                  -=- RM-X Home Page - Controlling Winamp via RM-900, RM-1000, RM-1500, ATI Remote Wonder, Joysticks, Gamepads, Wheels, Keyboard shortcuts, Multimedia keyboards, across the net, and much more! -=- Defenestration !!! -=-

                  Comment


                  • #54
                    Yep, I am working on it. What's going on right now is this: The original port was of 488 (i.e. 3.0). It's about 75-85% done (kinda guessing, don't hold me to that.) However, wasabi development didn't hold still while the port was being done, so now that old port has to be merged into the latest source tree, and that takes time. I might post the 488-based binary though, just so you guys can play with it. It's not really done and it's compiled in debug mode so it's pretty slow, though, so I don't know if it will be worth the flames and shit if I post it.


                    --Brennan

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                    • #55
                      please post it.

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                      • #56
                        Originally posted by Brennan
                        I might post the 488-based binary though, just so you guys can play with it. It's not really done and it's compiled in debug mode so it's pretty slow, though, so I don't know if it will be worth the flames and shit if I post it.
                        I'm a fulltime Linux user and I've been following this for months now. Months without answers, months of "it will come."

                        However, that doesn't satisfy Linux users. They want to see something, even if it doesn't work. So: yes, it will be worth it if you post it. If there's one community that knows alpha/bèta software, it's the Linux community. Hell, I give you permission (as if you needed, but you got the idea) to completely ignore comments about how slow and bad it is. I won't whine, anyway, 'coz I know it's still under heavy development. But at least we'll all have something to discuss with the rest of the community

                        Finally, there are some 'answers'. Work is being done, definately. The work is very real, 'coz you're trying to get into sync with the Win32 version. That's some real news on development, something Linux users love. So please, please post a release, no matter how buggy or slow it is. As long as we can touch a bit of the future, so to speak.

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                        • #57
                          question about wasabi.

                          wasabi is an api right done in c++.

                          ie what wasabi is is a layer and winamp 3 is built on top of wasabi.

                          so winamp sends calls to wasabi, wasabi then translates it to system calls.

                          the layer is open sourced as in any one can work on top of the layer but the code thats running the layer isnt open source.

                          is that basically what wasabi is ?

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                          • #58
                            Originally posted by vslick22
                            question about wasabi.
                            the layer is open sourced as in any one can work on top of the layer but the code thats running the layer isnt open source.
                            more like the other way around... the layer is open sourced, and most of the components that come with winamp3 arent. (altho that appears to be changing a bit, such as the realse of addons.wac source code)
                            -=- Darkain Dragoon -=-
                            -=- RM-X Home Page - Controlling Winamp via RM-900, RM-1000, RM-1500, ATI Remote Wonder, Joysticks, Gamepads, Wheels, Keyboard shortcuts, Multimedia keyboards, across the net, and much more! -=- Defenestration !!! -=-

                            Comment


                            • #59
                              so does this mean then with downloading the sdk we can actually modify the layer.

                              the way i saw it was that the api was closed you could build using the api anything you want but couldnt actually modify or extend the api. winamp3 it self which is built on top of wasabi is closed source, thats what i thought. basically anything built ontop of the layer is at nullsofts/ coders discretion at what license they set on it.

                              i would like to play around with the sdk see what i can do with it. but all i can see on the developer site is only a .exe for the sdk is there anywhere to download another version of it ?

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                              • #60
                                Is there any news yet?

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